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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Arch-Fiend" data-source="post: 7840506" data-attributes="member: 7016641"><p>what? you never looked at <a href="https://www.enworld.org/threads/realistic-historic-armor-for-d-d-homebrew.668188/" target="_blank">5E - Realistic/Historic armor for D&D (Homebrew)</a> ? you know its fun right? im not supose to give my opinion, but give it a look, and then you can tell me if its good or not. not convinced yet? ok ill cut you a deal the homebrew is available for free, and thats a great price!</p><p></p><p>also sorry i do run on sentences a lot, force of habit, i learned how comas worked then forgot how periods worked.</p><p></p><p></p><p></p><p></p><p>i had already addressed your points about it being abstract in an earlier reply, you actually replied to it while i was writing the reply about how you like to use "everyone agrees with me" as an argument, so technically i did address your other points.</p><p></p><p></p><p>so did the axe shattering deal piercing damage as shrapnel or slashing? because if it didint doing slashing then it wasent the axe that hit you, but something DID clearly hit you in that example in order to deal damage. so how do you use the rules for damage in D&D as if nothing ever hits your character until the attack that knocks them into death saving? yes weapon damage does not HAVE to be damage made by the weapon, but the way weapons are designed, and the way damage is implied to work is all reflective of a narrative where your being hit by the weapon. you can play the game as if its not hitting, because hitpoints are ultimately abstracted (so you think) to the point of being whatever you want them to be regardless of what removes them. my thesis doesent say damage has to be what damage is, my thesis says damage looks best to resemble doing "blank" and thus does not reflect well on the idea that hitpoints represent "blank".</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7840506, member: 7016641"] what? you never looked at [URL='https://www.enworld.org/threads/realistic-historic-armor-for-d-d-homebrew.668188/']5E - Realistic/Historic armor for D&D (Homebrew)[/URL] ? you know its fun right? im not supose to give my opinion, but give it a look, and then you can tell me if its good or not. not convinced yet? ok ill cut you a deal the homebrew is available for free, and thats a great price! also sorry i do run on sentences a lot, force of habit, i learned how comas worked then forgot how periods worked. i had already addressed your points about it being abstract in an earlier reply, you actually replied to it while i was writing the reply about how you like to use "everyone agrees with me" as an argument, so technically i did address your other points. so did the axe shattering deal piercing damage as shrapnel or slashing? because if it didint doing slashing then it wasent the axe that hit you, but something DID clearly hit you in that example in order to deal damage. so how do you use the rules for damage in D&D as if nothing ever hits your character until the attack that knocks them into death saving? yes weapon damage does not HAVE to be damage made by the weapon, but the way weapons are designed, and the way damage is implied to work is all reflective of a narrative where your being hit by the weapon. you can play the game as if its not hitting, because hitpoints are ultimately abstracted (so you think) to the point of being whatever you want them to be regardless of what removes them. my thesis doesent say damage has to be what damage is, my thesis says damage looks best to resemble doing "blank"[B] [/B]and thus does not reflect well on the idea that hitpoints represent[B] [/B]"blank". [/QUOTE]
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