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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="FrogReaver" data-source="post: 7840519" data-attributes="member: 6795602"><p>All I have to do is propose a proper HP theory that works in the current game. I have. It's that HP is abstract and that the DM takes everything into account to create a fictional narrative that makes sense regarding each instance of damage. There's no logical flaws with this theory. It's very robust and works with any imaginable example you want to throw at it. </p><p></p><p>Look, I'm sorry you've mentally grabbed hold of a flawed hp theory and used it as a premise that everything else in this discussion hinges on.... especially sorry because there is a perfectly viable alternative that's been brought up by me and multiple other posters. Please consider the alternative before drastic changes to the game.</p><p></p><p></p><p></p><p>lol. All I'm saying is that you are trying to force assumptions onto the meaning of hp and damage that aren't necessary. All I have to do to show that is to provide a viable alternative. Once there is a viable alternative that doesn't run into the issues that your assumptions cause then it seems to me that means no real issue.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7840519, member: 6795602"] All I have to do is propose a proper HP theory that works in the current game. I have. It's that HP is abstract and that the DM takes everything into account to create a fictional narrative that makes sense regarding each instance of damage. There's no logical flaws with this theory. It's very robust and works with any imaginable example you want to throw at it. Look, I'm sorry you've mentally grabbed hold of a flawed hp theory and used it as a premise that everything else in this discussion hinges on.... especially sorry because there is a perfectly viable alternative that's been brought up by me and multiple other posters. Please consider the alternative before drastic changes to the game. lol. All I'm saying is that you are trying to force assumptions onto the meaning of hp and damage that aren't necessary. All I have to do to show that is to provide a viable alternative. Once there is a viable alternative that doesn't run into the issues that your assumptions cause then it seems to me that means no real issue. [/QUOTE]
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ludonarrative dissonance of hitpoints in D&D
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