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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Don Durito" data-source="post: 7840525" data-attributes="member: 6687260"><p>Ok so you add at least 10 to all the armour is that what you're saying? In which case you've completely blown bounded accuracy as I've said.</p><p></p><p>This means the lowest full AC anyone will have is 27 - why even bother with this? Just say you only bypass DR on a natural 20 and be done with it.</p><p></p><p>I didn't add the metal bonus because you haven't explained any metal bonus (at least so far as I can see) - so obviously I can't add it. But in any case a DC of 28 to bypass Armour and 10 DR makes lots of low enemies irrelevant - if the actual DR is higher that just compounds the problem at the lower end.</p><p></p><p>Again. Scaling is the issue. That's why if you do something like this you need to work with the resistance mechanic - as it scales with damage across all levels and scales equally across all attack types (singular high damage ones and multi-attacks).</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7840525, member: 6687260"] Ok so you add at least 10 to all the armour is that what you're saying? In which case you've completely blown bounded accuracy as I've said. This means the lowest full AC anyone will have is 27 - why even bother with this? Just say you only bypass DR on a natural 20 and be done with it. I didn't add the metal bonus because you haven't explained any metal bonus (at least so far as I can see) - so obviously I can't add it. But in any case a DC of 28 to bypass Armour and 10 DR makes lots of low enemies irrelevant - if the actual DR is higher that just compounds the problem at the lower end. Again. Scaling is the issue. That's why if you do something like this you need to work with the resistance mechanic - as it scales with damage across all levels and scales equally across all attack types (singular high damage ones and multi-attacks). [/QUOTE]
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ludonarrative dissonance of hitpoints in D&D
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