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ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="DND_Reborn" data-source="post: 7840543" data-attributes="member: 6987520"><p>Well, quite a bit frankly.</p><p></p><p>As I said before, consider a character with 100 hp and that a longsword does 5 damage on average. That means this character could withstand 20 such hits by a longsword, sufficient to drop 20 commoners. That goes to the point of being ludicrous to a lot of people. People simply can't take that sort of punishment in general. Sure, there are documented flukes, but this character could take all this damage, and then <em>heal it overnight</em> and do it again the next day. It requires people to want to play a game that is not only fantasy, but completely suspends reality.</p><p></p><p>Consider a Fireball. Average damage is 28. Even making a save for 14 damage <em>kills</em> your typical common instantly. Our fighter with 100 hp could take 4 or more such fireballs before likely falling, and assuming he makes a save or two, more likely 5 to 6 even.</p><p></p><p>I don't recall if it was here or in the other thread, but I commented on how hp would have to be greatly reduced and healing times lengthened unless you wanted to play a game that is super-uber-mega-hero-like.</p><p></p><p>So, to repeat myself, you would have to change a lot or be willing to play a game that is not of a sort I want to play.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7840543, member: 6987520"] Well, quite a bit frankly. As I said before, consider a character with 100 hp and that a longsword does 5 damage on average. That means this character could withstand 20 such hits by a longsword, sufficient to drop 20 commoners. That goes to the point of being ludicrous to a lot of people. People simply can't take that sort of punishment in general. Sure, there are documented flukes, but this character could take all this damage, and then [I]heal it overnight[/I] and do it again the next day. It requires people to want to play a game that is not only fantasy, but completely suspends reality. Consider a Fireball. Average damage is 28. Even making a save for 14 damage [I]kills[/I] your typical common instantly. Our fighter with 100 hp could take 4 or more such fireballs before likely falling, and assuming he makes a save or two, more likely 5 to 6 even. I don't recall if it was here or in the other thread, but I commented on how hp would have to be greatly reduced and healing times lengthened unless you wanted to play a game that is super-uber-mega-hero-like. So, to repeat myself, you would have to change a lot or be willing to play a game that is not of a sort I want to play. [/QUOTE]
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