Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arch-Fiend" data-source="post: 7840545" data-attributes="member: 7016641"><p>i describe a few ways even low level characters can get around armor, such as half-swording, using weapons that are better at getting into niches, and grappling with these weapons and techniques. which i think does a good thing giving grappling more use in the game. low level armors dont have enough damage resistance that you need to worry about low level monsters not being able to damage the party and visa versa. if low level characters are given high level armor by the dm, then well i hope the dm had a good reason for it. however realisticly a goblin skilled as a first level character shouldent be able to damage a 10th level fighter wearing realistic fullplate armor without rolling a 20, unless he uses a dagger while grappling (gaining a +4 bonus to hit)</p><p></p><p>now, i like the idea of doing something like pack tactics but instead of advantage granting a +1 to hit, then sort of doing the same thing with flanking gaining a +1 so that a guy in full armor getting ganged up on by a horde of goblins is going to simply not be able to guard the niches in his armor.</p><p></p><p>something like flanking grants a +1 to 2 characters standing adjacent to an enemy where you can draw a line between the center of their square and the center of its square, then every flanking pair around an enemy increases the bonus by flanking by an additional 1 while also granting the flanking bonus to any other enemies adjacent to the flanked character who just dont happen to have a flanking partner, so 4 flankers is +2 6 flankers is +3, so on and so forth. i think goblins would design their homes around exploiting these advantages by doing stuff like having tight tunnels with murder holes that goblins can surround an intruder on all sides but also from above .</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7840545, member: 7016641"] i describe a few ways even low level characters can get around armor, such as half-swording, using weapons that are better at getting into niches, and grappling with these weapons and techniques. which i think does a good thing giving grappling more use in the game. low level armors dont have enough damage resistance that you need to worry about low level monsters not being able to damage the party and visa versa. if low level characters are given high level armor by the dm, then well i hope the dm had a good reason for it. however realisticly a goblin skilled as a first level character shouldent be able to damage a 10th level fighter wearing realistic fullplate armor without rolling a 20, unless he uses a dagger while grappling (gaining a +4 bonus to hit) now, i like the idea of doing something like pack tactics but instead of advantage granting a +1 to hit, then sort of doing the same thing with flanking gaining a +1 so that a guy in full armor getting ganged up on by a horde of goblins is going to simply not be able to guard the niches in his armor. something like flanking grants a +1 to 2 characters standing adjacent to an enemy where you can draw a line between the center of their square and the center of its square, then every flanking pair around an enemy increases the bonus by flanking by an additional 1 while also granting the flanking bonus to any other enemies adjacent to the flanked character who just dont happen to have a flanking partner, so 4 flankers is +2 6 flankers is +3, so on and so forth. i think goblins would design their homes around exploiting these advantages by doing stuff like having tight tunnels with murder holes that goblins can surround an intruder on all sides but also from above . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
Top