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General Tabletop Discussion
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ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Ruin Explorer" data-source="post: 7840585" data-attributes="member: 18"><p>I'm surprised this is still being debated in 2019.</p><p></p><p>Obviously, unarguably, there is a significant ludonarrative dissonance created by HP. I saw in my game on Saturday, just like I saw it in 1989. Often it becomes a non-issue for weeks or months at a time, yet other sessions it keeps popping up. But it's a Sacred Cow. It's not going to be changed or sacrificed now, because it's part of what makes D&D, D&D. People denying that it creates an issue are being very silly, frankly.</p><p></p><p>I mean, it's a totally solvable problem, too - as was shown by the Star Wars d20 RPG way back in 2000. All you need to do is separate things out into VP and WP or something similar. You have the VP ablated without any real injury, and the WP for when real injury occurs. You'd need to modify some rules in D&D, and a lot of spells, to reflect this, I mean really it would need a new edition to be done well, but it could be done, if it mattered that much.</p><p></p><p>But it doesn't matter that much. Not because, as some people rather risibly claim, it isn't happening, or isn't an issue, but simply because it<em> isn't enough of an issue</em> to overcome the fact that it's a simple mechanic that works well in most situations, and is also a Sacred Cow.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7840585, member: 18"] I'm surprised this is still being debated in 2019. Obviously, unarguably, there is a significant ludonarrative dissonance created by HP. I saw in my game on Saturday, just like I saw it in 1989. Often it becomes a non-issue for weeks or months at a time, yet other sessions it keeps popping up. But it's a Sacred Cow. It's not going to be changed or sacrificed now, because it's part of what makes D&D, D&D. People denying that it creates an issue are being very silly, frankly. I mean, it's a totally solvable problem, too - as was shown by the Star Wars d20 RPG way back in 2000. All you need to do is separate things out into VP and WP or something similar. You have the VP ablated without any real injury, and the WP for when real injury occurs. You'd need to modify some rules in D&D, and a lot of spells, to reflect this, I mean really it would need a new edition to be done well, but it could be done, if it mattered that much. But it doesn't matter that much. Not because, as some people rather risibly claim, it isn't happening, or isn't an issue, but simply because it[I] isn't enough of an issue[/I] to overcome the fact that it's a simple mechanic that works well in most situations, and is also a Sacred Cow. [/QUOTE]
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