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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="FrogReaver" data-source="post: 7840587" data-attributes="member: 6795602"><p>1. There is a concrete narrative behind hp - it's whatever the DM decides in that instant those hp mean. There's not a simulation behind what hp mean. But that's quite a bit different.</p><p></p><p>2. Just so it's clear - I've never conceded anything as what you are claiming I conceded has been one of the running themes in my posts since I started responding in this thread.... Nice attempt at spin though</p><p></p><p></p><p></p><p>Let's start here - What the heck is supernatural durability?</p><p></p><p></p><p></p><p>No idea what you are talking about here</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7840587, member: 6795602"] 1. There is a concrete narrative behind hp - it's whatever the DM decides in that instant those hp mean. There's not a simulation behind what hp mean. But that's quite a bit different. 2. Just so it's clear - I've never conceded anything as what you are claiming I conceded has been one of the running themes in my posts since I started responding in this thread.... Nice attempt at spin though Let's start here - What the heck is supernatural durability? No idea what you are talking about here [/QUOTE]
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ludonarrative dissonance of hitpoints in D&D
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