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*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Ruin Explorer" data-source="post: 7840593" data-attributes="member: 18"><p>As I recall most of them revolved around the fact that, mechanically, it doesn't work as well as HP (which is true, it's more complex, and slightly more annoying to work with) and doesn't create situations that are quite as pleasing for some people. Also the values that SW d20 had for VP and WP weren't great and it was slightly too easy to get around WP, but those are fixable.</p><p></p><p>But it still solves ludonarrative dissonance, at least to the extent one can expect it to be solved. There are no damage systems that do not create ludonarrative dissonance. They all do - every one I've ever come across - every edition of WoD, every edition of D&D, all the Palladium games (particularly bad when MDC gets involved), GURPS is not great for it, CP2020 has some silly situations, every version of Shadowrun has potentially ludicrous scenarios emerge (including, in what was it, 1E, or 1E and 2E maybe, where you could literally survive a nuke going off), CoC and the d100 games have plenty of problems here. Need I go on?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7840593, member: 18"] As I recall most of them revolved around the fact that, mechanically, it doesn't work as well as HP (which is true, it's more complex, and slightly more annoying to work with) and doesn't create situations that are quite as pleasing for some people. Also the values that SW d20 had for VP and WP weren't great and it was slightly too easy to get around WP, but those are fixable. But it still solves ludonarrative dissonance, at least to the extent one can expect it to be solved. There are no damage systems that do not create ludonarrative dissonance. They all do - every one I've ever come across - every edition of WoD, every edition of D&D, all the Palladium games (particularly bad when MDC gets involved), GURPS is not great for it, CP2020 has some silly situations, every version of Shadowrun has potentially ludicrous scenarios emerge (including, in what was it, 1E, or 1E and 2E maybe, where you could literally survive a nuke going off), CoC and the d100 games have plenty of problems here. Need I go on? [/QUOTE]
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