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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Arch-Fiend" data-source="post: 7840597" data-attributes="member: 7016641"><p>a concrete narrative would imply one that is defined by the rules, yes the narrative can be whatever the dm wants it to be, and the dm can be completely consistent, however that consistency is only subject to the scenario of the hypothetical dm in question not so for the game as a concept outside its play as a tool to be used for play.</p><p></p><p>it wasnt an attempt at spin, ive just been arguing with a lot of people here so im going to habitually respond with a bit of everyone in my head all at once. its incorrect for me to say concede and apply it to you or most of the people arguing that HP is purely abstract, what i should say is that is what youve been arguing this entire time and while, im not against that you arnt the only people ive been arguing against, will argue against or made this thread for.</p><p></p><p></p><p></p><p>supernatural durability is the interpretation of hitpoints being a supernatural power to endure physical injuries that would instantly kill those of lower level. i think that is the interpritation of the way the entire game works best however i dont think its the best interpretation for the game as hitpoints should be abstract. but the supernatural durability reinforces the natural interpretations that people picking the game up for the first time will likely have about how hitpoints and damage work together.</p><p></p><p></p><p></p><p>what im talking about there is that if your going to tell me you know how everyone's experience is with this game the best answer i can give you is "same, weird how different what we know is from each other despite it being something we know to be true"</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7840597, member: 7016641"] a concrete narrative would imply one that is defined by the rules, yes the narrative can be whatever the dm wants it to be, and the dm can be completely consistent, however that consistency is only subject to the scenario of the hypothetical dm in question not so for the game as a concept outside its play as a tool to be used for play. it wasnt an attempt at spin, ive just been arguing with a lot of people here so im going to habitually respond with a bit of everyone in my head all at once. its incorrect for me to say concede and apply it to you or most of the people arguing that HP is purely abstract, what i should say is that is what youve been arguing this entire time and while, im not against that you arnt the only people ive been arguing against, will argue against or made this thread for. supernatural durability is the interpretation of hitpoints being a supernatural power to endure physical injuries that would instantly kill those of lower level. i think that is the interpritation of the way the entire game works best however i dont think its the best interpretation for the game as hitpoints should be abstract. but the supernatural durability reinforces the natural interpretations that people picking the game up for the first time will likely have about how hitpoints and damage work together. what im talking about there is that if your going to tell me you know how everyone's experience is with this game the best answer i can give you is "same, weird how different what we know is from each other despite it being something we know to be true" [/QUOTE]
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