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ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="FrogReaver" data-source="post: 7840604" data-attributes="member: 6795602"><p>Not my definition of that term. Concrete narrative would simply mean that something has been established in the fiction. Nothing more IMO.</p><p></p><p></p><p></p><p>So question. Do you think new players start playing the game under the natural interpretation that their character has supernatural durability? I don't. </p><p></p><p>So in either case you are having to change something about how a new player naturally interprets the game. Why do you think changing their interpretation about hp being supernatural durability is better than changing their interpretation about the fictional meaning of damage being ambiguous until the DM declares it as something that makes sense in the fiction?</p><p></p><p></p><p></p><p>I never made a claim about everyone's experience. I said there was a typical pattern.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7840604, member: 6795602"] Not my definition of that term. Concrete narrative would simply mean that something has been established in the fiction. Nothing more IMO. So question. Do you think new players start playing the game under the natural interpretation that their character has supernatural durability? I don't. So in either case you are having to change something about how a new player naturally interprets the game. Why do you think changing their interpretation about hp being supernatural durability is better than changing their interpretation about the fictional meaning of damage being ambiguous until the DM declares it as something that makes sense in the fiction? I never made a claim about everyone's experience. I said there was a typical pattern. [/QUOTE]
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