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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Arch-Fiend" data-source="post: 7840617" data-attributes="member: 7016641"><p>this is a strong point, at least where you point out that if i was advocating for everyone to go around and inspire new players to think of the game the way i do. but thats not really what ive been arguing.</p><p></p><p>what ive advocated for is an ultimatum, either dungeons and dragons changes its standard for what hitpoints represents (or maybe denounce the idea thats spreading that hitpoints only represent the idea of endurance expended to avoid a lethal attack) or simply take the best course of action and drive home that hitpoints are meant to be a completely abstract system that could mean any number of things at any given time depending on the dm's narration.</p><p></p><p>ultimately a fruitless endever to be sure but its my principle for the most part rather than my plan, and its my defense against those who would say im simply wrong for making homebrew that doesent take the official interpretation of the game into account. im fine with anyone pointing out how it doesent fit multiple interpretations, i dislike the idea theres a correct way when whats advocated for is worse than my own flawed interpretation, and if your going to ask what makes theirs worse, ill redirect you to the first post i made.</p><p></p><p></p><p></p><p>ruins the game is a strong strong argument and blanketing when you consider your applying it to everyone im going to assume your thinking emotionally from your own bias rather than considering what ive said describes a short path between what players initially think the way the game works, as hitpoints are resistance to physical damage, and then solving the problem of it not actually being realistic by simply admitting its not and that their characters are superhuman. thats a very short jump in logic than "the reason hitpoints dont make sense from your interpretation is that hitpoints simply exist as a mechanic for the dm to create their own interpretation from, there is no right answer but whatever answer you want it to be" </p><p></p><p></p><p></p><p>any explanation for how abstract hitpoints can work, the problem is when that explanation is given from the perspective of authority without further explanation that the interpretation given by how abstract hitpoints can be done is actually about abstract hitpoints. i realize what i just said might be a hard to follow but basicly what im saying is that if the explanation doesent specify that its talking about an abstract system then its going to sound like its not even if it can fit in to an abstract system. ultimately my problem with this authoritative narrative is that it is is further off the mark than even the initial perspective that people usually have about hitpoints and damage in D&D. its an attempt to explain how it can work, and makes sense if you dont ask questions like "but then why do weapons have different types of damage?", but does not easly reflect the intuitive.</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7840617, member: 7016641"] this is a strong point, at least where you point out that if i was advocating for everyone to go around and inspire new players to think of the game the way i do. but thats not really what ive been arguing. what ive advocated for is an ultimatum, either dungeons and dragons changes its standard for what hitpoints represents (or maybe denounce the idea thats spreading that hitpoints only represent the idea of endurance expended to avoid a lethal attack) or simply take the best course of action and drive home that hitpoints are meant to be a completely abstract system that could mean any number of things at any given time depending on the dm's narration. ultimately a fruitless endever to be sure but its my principle for the most part rather than my plan, and its my defense against those who would say im simply wrong for making homebrew that doesent take the official interpretation of the game into account. im fine with anyone pointing out how it doesent fit multiple interpretations, i dislike the idea theres a correct way when whats advocated for is worse than my own flawed interpretation, and if your going to ask what makes theirs worse, ill redirect you to the first post i made. ruins the game is a strong strong argument and blanketing when you consider your applying it to everyone im going to assume your thinking emotionally from your own bias rather than considering what ive said describes a short path between what players initially think the way the game works, as hitpoints are resistance to physical damage, and then solving the problem of it not actually being realistic by simply admitting its not and that their characters are superhuman. thats a very short jump in logic than "the reason hitpoints dont make sense from your interpretation is that hitpoints simply exist as a mechanic for the dm to create their own interpretation from, there is no right answer but whatever answer you want it to be" any explanation for how abstract hitpoints can work, the problem is when that explanation is given from the perspective of authority without further explanation that the interpretation given by how abstract hitpoints can be done is actually about abstract hitpoints. i realize what i just said might be a hard to follow but basicly what im saying is that if the explanation doesent specify that its talking about an abstract system then its going to sound like its not even if it can fit in to an abstract system. ultimately my problem with this authoritative narrative is that it is is further off the mark than even the initial perspective that people usually have about hitpoints and damage in D&D. its an attempt to explain how it can work, and makes sense if you dont ask questions like "but then why do weapons have different types of damage?", but does not easly reflect the intuitive. [/QUOTE]
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