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ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Lanefan" data-source="post: 7840651" data-attributes="member: 29398"><p>Actually it doesn't take that much modification at all - certainly nowhere near a whole new edition's worth!</p><p></p><p>The system we use is proof of that. It's for 1e, but could port to 5e in a heartbeat.</p><p></p><p>All that needs changing/adding is a single die roll during char-gen (to determine BP*: it's a bit random, Con affects it slightly; and it's locked in for life once rolled), some rules around resting and curing (BP* don't rest or cure back nearly as well as FP*), and some mostly-DM-side rules dealing with corner cases that really don't come up very often e.g. loss of a limb. </p><p></p><p>In 5e you'd also need to start tracking negative h.p. values as, even though a character would never fall below 0 for curing purposes, the negative number reached would determine how long it'd be before any FP could be cured back. We call it "incurable", when you can't go past full BP* because you've been below 0 recently; and the length of time you're incurable is set by how far down you went (in 5e this might also be modified by how many death saves you'd failed before getting patched up)</p><p></p><p>* - BP = Body Points (cf Wound Points); FP = Fatigue Points (cf Vitality Points).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7840651, member: 29398"] Actually it doesn't take that much modification at all - certainly nowhere near a whole new edition's worth! The system we use is proof of that. It's for 1e, but could port to 5e in a heartbeat. All that needs changing/adding is a single die roll during char-gen (to determine BP*: it's a bit random, Con affects it slightly; and it's locked in for life once rolled), some rules around resting and curing (BP* don't rest or cure back nearly as well as FP*), and some mostly-DM-side rules dealing with corner cases that really don't come up very often e.g. loss of a limb. In 5e you'd also need to start tracking negative h.p. values as, even though a character would never fall below 0 for curing purposes, the negative number reached would determine how long it'd be before any FP could be cured back. We call it "incurable", when you can't go past full BP* because you've been below 0 recently; and the length of time you're incurable is set by how far down you went (in 5e this might also be modified by how many death saves you'd failed before getting patched up) * - BP = Body Points (cf Wound Points); FP = Fatigue Points (cf Vitality Points). [/QUOTE]
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