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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Arch-Fiend" data-source="post: 7840681" data-attributes="member: 7016641"><p>you seem to be missing the idea im not pushing my interpretation on anyone but pushing against the dogma that there is a correct interpretation of hitpoints. ive only said as much 20 times already. the only extent that i advocate for my interpretation is in the instance that a standard of interpretation is insisted upon in which case see my first post on this thread as to why i bulk the standard everyone seems to use when they push a standard. read the quote just below this for my principle on the matter</p><p></p><p></p><p></p><p></p><p></p><p></p><p>it wasent answered it was contested, and on the matter of why different damage types exist of course it is to play off of the mechanic of resistance, vulnerability, and immunity, and i raised the point of how are those mechanics supost to be interpreted besides how physical damage can impact a creatures body? its been pointed out that some mechanics can be blatantly interpreted as only physical damage while the overall system itself still remains abstract such as delivery of injury based poison because an abstract system can change at any time so suite the at play narrative of the game, however that does not negate my statement in context referencing a dogmatic interpretation of how hitpoints work at all times which i was specifically arguing against and giving reason to dismiss. i am NOT always talking about abstract hitpoints throughout this thread, the very first post i made on this thread makes it blatantly clear im not only talking about abstract hitpoints, dont assume the things i say are only in reference to abstract hitpoints unless im specifically talking about that.</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7840681, member: 7016641"] you seem to be missing the idea im not pushing my interpretation on anyone but pushing against the dogma that there is a correct interpretation of hitpoints. ive only said as much 20 times already. the only extent that i advocate for my interpretation is in the instance that a standard of interpretation is insisted upon in which case see my first post on this thread as to why i bulk the standard everyone seems to use when they push a standard. read the quote just below this for my principle on the matter it wasent answered it was contested, and on the matter of why different damage types exist of course it is to play off of the mechanic of resistance, vulnerability, and immunity, and i raised the point of how are those mechanics supost to be interpreted besides how physical damage can impact a creatures body? its been pointed out that some mechanics can be blatantly interpreted as only physical damage while the overall system itself still remains abstract such as delivery of injury based poison because an abstract system can change at any time so suite the at play narrative of the game, however that does not negate my statement in context referencing a dogmatic interpretation of how hitpoints work at all times which i was specifically arguing against and giving reason to dismiss. i am NOT always talking about abstract hitpoints throughout this thread, the very first post i made on this thread makes it blatantly clear im not only talking about abstract hitpoints, dont assume the things i say are only in reference to abstract hitpoints unless im specifically talking about that. [/QUOTE]
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