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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Fanaelialae" data-source="post: 7840729" data-attributes="member: 53980"><p>That article seems like a bit of a strawman argument to me.</p><p></p><p>If there's a chance for the characters to get out of this, then the fighter (experienced and sensing the danger he is in) rolls behind a convenient bit of cover just before the dragon breaths. Maybe a rock, or a blackened shield that was left on the ground from a previous kill.</p><p></p><p>On the other hand, if there is no chance of survival, then don't engage via hit point mechanics. It's the same as slitting the throat of a sleeping creature. </p><p></p><p>If there's a possibility for the creature to wake up, sixth sense kicks in and they wake just in time to try and twist out of the way of the knife. </p><p></p><p>If, on the other hand, they're in a magically induced coma and there's effectively no chance of survival, I would just rule that they're dead/dying when their throat is slit. Why make rolls to stab a high level character a few dozen times before pronouncing death if the outcome is already certain? (Unless of course the campaign is intentionally farcical.)</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7840729, member: 53980"] That article seems like a bit of a strawman argument to me. If there's a chance for the characters to get out of this, then the fighter (experienced and sensing the danger he is in) rolls behind a convenient bit of cover just before the dragon breaths. Maybe a rock, or a blackened shield that was left on the ground from a previous kill. On the other hand, if there is no chance of survival, then don't engage via hit point mechanics. It's the same as slitting the throat of a sleeping creature. If there's a possibility for the creature to wake up, sixth sense kicks in and they wake just in time to try and twist out of the way of the knife. If, on the other hand, they're in a magically induced coma and there's effectively no chance of survival, I would just rule that they're dead/dying when their throat is slit. Why make rolls to stab a high level character a few dozen times before pronouncing death if the outcome is already certain? (Unless of course the campaign is intentionally farcical.) [/QUOTE]
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