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*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="DND_Reborn" data-source="post: 7840730" data-attributes="member: 6987520"><p>Unfortunately, that is the way most people handle very long posts (hence my initial response back on page 1 of the thread). It represents more of an investment into something (at least at first) than I am willing to commit when I agree with the HP mechanic and how it works in 5E. I am not <em>thrilled</em> with it by any means, but it does work without having to propel characters to near demigod status as you understand.</p><p></p><p></p><p></p><p>While I see your point (from this thread and the other), that the idea of rolling "high enough" means you bypass the DR, that is <em>precisely</em> what AC already does in 5E. I've pointed this out before and I don't recall you addressing it.</p><p></p><p>I'll provide a concrete example:</p><p></p><p>You are playing a Battle Master Fighter and rush two foes (a bowmen and a guard) who were standing next to each other while in conversation. They saw you approaching, thinking you were another guard, when you attack. You win initiative.</p><p></p><p>bowman (AC 14, studded leather, DEX +2)</p><p>guard (AC 15, chain shirt, shield)</p><p></p><p>Now, on your first attack against the bowman (you want to disable him first) you roll a 17, dealing 9 damage. The DM narrates this as a slashing strike across the bowman's chest, actually drawing blood as he staggers backwards a step.</p><p></p><p>You decide to spend a superiority die and perform a <em>sweeping attack</em> maneuver to attack the guard as well, thinking the roll will succeed against his AC 15. What you didn't know, due to the darkness and the cloak the guard is wearing, is that this is actually a guard <em>sergeant</em> and he is wearing chainmail and has his shield, so AC 18!</p><p></p><p>"Curses!" you cry out as your weapon strikes his armor and shield and is deflected. Or, maybe you simply missed. (Who knows, right? It depends on the DM's narration...).</p><p></p><p>Why did you "hit" a man in light armor and good dex, but fail to "hit" a man in heavy armor? Well, you didn't fail. You likely <em>did</em> hit him, physically, but the armor absorbed the hit--protecting him. It reduced the impact of your hit to the point you dealt no damage, functioning as DR.</p><p></p><p>So, again, the concept of DR is already baked into high AC values. If you roll "high enough" (say in the above example you had rolled a 20 total, beating both ACs) then you already bypass the DR... because it is part of the AC and inherent in the mechanic.</p><p></p><p>That is why, I repeat, I loved Touch AC. Touch AC makes sense. You <em>MAKE</em> contact! The Touch ACs of the two foes would be AC 12 for the bowman and AC 10 for the sergeant (maybe also 12 if you rule a shield prevents "touch"...). You are actually hitting both targets with a total attack of 17, but the armor protects the sergeant.</p><p></p><p>Look, you can rework things however you want obviously, but to really do the things you want would still require major retooling IMO. <s>What about Dragons? How much DR do they have? </s>(EDIT: I am re-reading your other thread and found the section again on how you are handling natural AC.)</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7840730, member: 6987520"] Unfortunately, that is the way most people handle very long posts (hence my initial response back on page 1 of the thread). It represents more of an investment into something (at least at first) than I am willing to commit when I agree with the HP mechanic and how it works in 5E. I am not [I]thrilled[/I] with it by any means, but it does work without having to propel characters to near demigod status as you understand. While I see your point (from this thread and the other), that the idea of rolling "high enough" means you bypass the DR, that is [I]precisely[/I] what AC already does in 5E. I've pointed this out before and I don't recall you addressing it. I'll provide a concrete example: You are playing a Battle Master Fighter and rush two foes (a bowmen and a guard) who were standing next to each other while in conversation. They saw you approaching, thinking you were another guard, when you attack. You win initiative. bowman (AC 14, studded leather, DEX +2) guard (AC 15, chain shirt, shield) Now, on your first attack against the bowman (you want to disable him first) you roll a 17, dealing 9 damage. The DM narrates this as a slashing strike across the bowman's chest, actually drawing blood as he staggers backwards a step. You decide to spend a superiority die and perform a [I]sweeping attack[/I] maneuver to attack the guard as well, thinking the roll will succeed against his AC 15. What you didn't know, due to the darkness and the cloak the guard is wearing, is that this is actually a guard [I]sergeant[/I] and he is wearing chainmail and has his shield, so AC 18! "Curses!" you cry out as your weapon strikes his armor and shield and is deflected. Or, maybe you simply missed. (Who knows, right? It depends on the DM's narration...). Why did you "hit" a man in light armor and good dex, but fail to "hit" a man in heavy armor? Well, you didn't fail. You likely [I]did[/I] hit him, physically, but the armor absorbed the hit--protecting him. It reduced the impact of your hit to the point you dealt no damage, functioning as DR. So, again, the concept of DR is already baked into high AC values. If you roll "high enough" (say in the above example you had rolled a 20 total, beating both ACs) then you already bypass the DR... because it is part of the AC and inherent in the mechanic. That is why, I repeat, I loved Touch AC. Touch AC makes sense. You [I]MAKE[/I] contact! The Touch ACs of the two foes would be AC 12 for the bowman and AC 10 for the sergeant (maybe also 12 if you rule a shield prevents "touch"...). You are actually hitting both targets with a total attack of 17, but the armor protects the sergeant. Look, you can rework things however you want obviously, but to really do the things you want would still require major retooling IMO. [S]What about Dragons? How much DR do they have? [/S](EDIT: I am re-reading your other thread and found the section again on how you are handling natural AC.) [/QUOTE]
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