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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Fanaelialae" data-source="post: 7840744" data-attributes="member: 53980"><p>You're not wrong. It is a preference.</p><p></p><p>That said, IME more complex rules (which tends to be the way simulationism goes) typically appeal to more hardcore gamers with loads of free time. That typically doesn't include newbies (who probably don't know the difference between complex and simple, much less their own preferred style), and people who just want to have fun without much fuss (casuals). This latter group tends to find complex simulationism to be unfun, as they'd rather be kicking ass and swinging from chandeliers, than spending several minutes working out the blood spray pattern from their latest injury.</p><p></p><p>More complex rules create a higher barrier to entry into the hobby (because the more you need to learn before getting started, the less likely you are to ever start). As such, while simulation is enjoyed by some people, I don't think 5e would be enjoying its current popularity if the designers had leaned in that direction. Hardcore players are oftentimes more devoted to a game, but they tend to be a minority when compared to casual players (apart from games whose design only attracts hardcore players).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7840744, member: 53980"] You're not wrong. It is a preference. That said, IME more complex rules (which tends to be the way simulationism goes) typically appeal to more hardcore gamers with loads of free time. That typically doesn't include newbies (who probably don't know the difference between complex and simple, much less their own preferred style), and people who just want to have fun without much fuss (casuals). This latter group tends to find complex simulationism to be unfun, as they'd rather be kicking ass and swinging from chandeliers, than spending several minutes working out the blood spray pattern from their latest injury. More complex rules create a higher barrier to entry into the hobby (because the more you need to learn before getting started, the less likely you are to ever start). As such, while simulation is enjoyed by some people, I don't think 5e would be enjoying its current popularity if the designers had leaned in that direction. Hardcore players are oftentimes more devoted to a game, but they tend to be a minority when compared to casual players (apart from games whose design only attracts hardcore players). [/QUOTE]
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