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ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Arch-Fiend" data-source="post: 7840998" data-attributes="member: 7016641"><p>i think hitpoints are most confusing to 2 groups.</p><p></p><p>a. those who have more than an initial perspective on the game, have been playing for some time but not likely more than a year or 2 at most, especially when that person starts to think about homebrew, running the game themselves, or thinking about the mechanics in a way "outside the book" so to speak. hitpoints wouldn't just be the end of it but certainly anyone's interpretation of hitpoints is challenged as soon as they wonder how its realistic that skill alone makes a greatsword attack insignificant when it once was a matter of life and death. </p><p></p><p>b. some people have an answer to the confusion, but i think that answer hasent considered the full context of the mechanics that the statistic of hitpoints fits into and when faced with holes in the narrative will fill it with contrivances in order to avoid reevaluating the solution to their conclusion. the reason i think its so difficult to reevaluate is because the answer has been presented from the perspective of authority countless times, even by the maker of the game himself, and the authorities who give this answer are very charismatic in how they do it and describe it in very internally consistent ways.</p><p></p><p>this is a very effective combination to form a dogma, the old teaching the way those who seek the answers when they are seeking those answers rather than when those answers either do not matter yet or long after they have had time to consider it themselves to come up with their own conclusions. the way is though, as you might have guessed it, not bullet proof.</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7840998, member: 7016641"] i think hitpoints are most confusing to 2 groups. a. those who have more than an initial perspective on the game, have been playing for some time but not likely more than a year or 2 at most, especially when that person starts to think about homebrew, running the game themselves, or thinking about the mechanics in a way "outside the book" so to speak. hitpoints wouldn't just be the end of it but certainly anyone's interpretation of hitpoints is challenged as soon as they wonder how its realistic that skill alone makes a greatsword attack insignificant when it once was a matter of life and death. b. some people have an answer to the confusion, but i think that answer hasent considered the full context of the mechanics that the statistic of hitpoints fits into and when faced with holes in the narrative will fill it with contrivances in order to avoid reevaluating the solution to their conclusion. the reason i think its so difficult to reevaluate is because the answer has been presented from the perspective of authority countless times, even by the maker of the game himself, and the authorities who give this answer are very charismatic in how they do it and describe it in very internally consistent ways. this is a very effective combination to form a dogma, the old teaching the way those who seek the answers when they are seeking those answers rather than when those answers either do not matter yet or long after they have had time to consider it themselves to come up with their own conclusions. the way is though, as you might have guessed it, not bullet proof. [/QUOTE]
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