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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Lanefan" data-source="post: 7841125" data-attributes="member: 29398"><p>One would think so, wouldn't one? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ah, but is one only considering mechanics (in which case triggering resistance and vulnerability may well be their only function) or also narrative (in which case they work much more as you note in your first paragraph, above).</p><p></p><p>A mechanics-only DM might put a slashing club or a bludgeoning arrow into the mix just to mess things up, in the same vein as adding in a troll that's cured by fire but is vulnerable to cold. The troll, however, can be narrated in ways that make sense. The off-damage weapons, not so much.</p><p></p><p>(in case it's not clear, I'm in fact agreeing with what you say and merely pointing out a thought process that might make a different viewpoint make sense to someone else)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7841125, member: 29398"] One would think so, wouldn't one? :) Ah, but is one only considering mechanics (in which case triggering resistance and vulnerability may well be their only function) or also narrative (in which case they work much more as you note in your first paragraph, above). A mechanics-only DM might put a slashing club or a bludgeoning arrow into the mix just to mess things up, in the same vein as adding in a troll that's cured by fire but is vulnerable to cold. The troll, however, can be narrated in ways that make sense. The off-damage weapons, not so much. (in case it's not clear, I'm in fact agreeing with what you say and merely pointing out a thought process that might make a different viewpoint make sense to someone else) [/QUOTE]
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