Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7841267" data-attributes="member: 42582"><p>In case it's not clear - when I play D&D I generally don't sweat too much about hp, but when I do think about them I think of them as a measure of <em>resilience in the face of threats to life and (sometimes) sanity</em>. (The second conjunct is there mostly in relation to psychic damage.) Depletion of hp is the wearing down of resilience; the restoration of hp is the retoration of resilience, whether by physical healing or (more often, in my preferred version of D&D) by the restoration of morale and vigour.</p><p></p><p>One way to have greater resilience in the face of these threats is to have greater durability. Another is to have greater courage or willingness to go on. So while I agree with [USER=7016641]@Arch-Fiend[/USER] that hp are an abstraction, I think I adopt a different view as to what the abstraction is concerned with.</p><p></p><p>I don't think it's all that important to debate who is <em>right</em> about that. If I turn from 4e to Gygax there is mention (in the DMG, pp 82, 111-12) of "the actual physical ability . . . to withstand damage", "skill in combat . . . [and] the 'sixth sense' which warns the individual of some otherwise unforeseen events" and "luck", "magical protections", "divine protection" and "the aid provided by supernatural forces". Nothing there goes as far as 4e in supporting a morale/vigour/resilience approach. The focus seems to be on skilled and/or lucky avoidance plus magical wardings that result in potentially terrible blows falling only lightly on the character.</p><p></p><p>If I can handle 4e's <em>resilience </em>approach, and Gygax's <em>defness and good fortune</em> approach, I'm sure I can cope with Arch-Fiend favouring a durability approach. I don't agree with Arch-Fiend that a durability approach does better than those other approaches in avoiding "ludonarrative dissonance" caused by damage types and CON affecting hit points. Gygax's DMG tells me that CON represents "physique, health, resistance, and fitness" (p 15) and that seems to allow for high CON aiding resilience and deftness just as it would aid durability. It's true that there's an overlap with AC, but that applies equally to durability (because wearing armour makes a person more durable). D&D has never been shy of having multiple mechanical systems overlap in respect of the details of the fiction that they pertain to.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7841267, member: 42582"] In case it's not clear - when I play D&D I generally don't sweat too much about hp, but when I do think about them I think of them as a measure of [I]resilience in the face of threats to life and (sometimes) sanity[/I]. (The second conjunct is there mostly in relation to psychic damage.) Depletion of hp is the wearing down of resilience; the restoration of hp is the retoration of resilience, whether by physical healing or (more often, in my preferred version of D&D) by the restoration of morale and vigour. One way to have greater resilience in the face of these threats is to have greater durability. Another is to have greater courage or willingness to go on. So while I agree with [USER=7016641]@Arch-Fiend[/USER] that hp are an abstraction, I think I adopt a different view as to what the abstraction is concerned with. I don't think it's all that important to debate who is [I]right[/I] about that. If I turn from 4e to Gygax there is mention (in the DMG, pp 82, 111-12) of "the actual physical ability . . . to withstand damage", "skill in combat . . . [and] the 'sixth sense' which warns the individual of some otherwise unforeseen events" and "luck", "magical protections", "divine protection" and "the aid provided by supernatural forces". Nothing there goes as far as 4e in supporting a morale/vigour/resilience approach. The focus seems to be on skilled and/or lucky avoidance plus magical wardings that result in potentially terrible blows falling only lightly on the character. If I can handle 4e's [I]resilience [/I]approach, and Gygax's [I]defness and good fortune[/I] approach, I'm sure I can cope with Arch-Fiend favouring a durability approach. I don't agree with Arch-Fiend that a durability approach does better than those other approaches in avoiding "ludonarrative dissonance" caused by damage types and CON affecting hit points. Gygax's DMG tells me that CON represents "physique, health, resistance, and fitness" (p 15) and that seems to allow for high CON aiding resilience and deftness just as it would aid durability. It's true that there's an overlap with AC, but that applies equally to durability (because wearing armour makes a person more durable). D&D has never been shy of having multiple mechanical systems overlap in respect of the details of the fiction that they pertain to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
Top