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*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Arch-Fiend" data-source="post: 7841272" data-attributes="member: 7016641"><p>your arguing the definition of abstract inproperly because an abstract by definition is a representation of a group of specific things and expanded into a broader catagory for use in conversation about what they represent for the purpose of that abstract. for example a polystirine soccer ball full of air is a ball, the abstract would be talking about balls and that abstract would still be in reference to the soccer ball but also balls in general if the conversation can be applied to balls in general.</p><p>so because your arguing with a false interpritation of a definition i will try to counter your point by interpriting what i think you are trying to say.</p><p></p><p>hitpoints are not defined purely as an abstract in any edition of the game, they are an abstract by definition. what hitpoints are defined as in 5e for example is the following</p><p></p><p></p><p></p><p>this outlines a number of qualities that hitpoints represents, it does not specify their quantity it allows the dm to interpret them on their own for the use of narration in play when it becomes important. conflating hitpoints as an abstract measure of SOMETHING (that something being different between me and the game writers and most of the people complaining to me that i dont understand hitpoints) and <strong>hitpoints as a zero representation stand in for dm narration</strong> would be an invalid logical argument, but i havent done that, because no one is saying hitpoints represent nothing but interpretation, people and the game itself are saying hitpoints represent an abstraction of several qualities that relate to whatever damage means.</p><p></p><p></p><p></p><p>we really havent been arguing what is ridiculous or not in this thread, at least i havent, because i dont care, my initial post here was about comparing the different narratives the mechanics of the game seem to represent and how there is a conflict between those narratives, for some reason were not talking about that anymore and for the life of me i have no idea why. i dont see why its so ridiculous that in a game about dragons, magic, divine intervention, alternate planes of existence, psionic powers, ect, that characters who gain the ability to die slower to being hit by attacks is what stands out and breaks the camels back. the only thing i can think of is thats just not how various people here want to play the game, its a good thing im not telling them they have to do it my way or no way.</p></blockquote><p>[/QUOTE]</p><p>[/QUOTE]</p>
[QUOTE="Arch-Fiend, post: 7841272, member: 7016641"] your arguing the definition of abstract inproperly because an abstract by definition is a representation of a group of specific things and expanded into a broader catagory for use in conversation about what they represent for the purpose of that abstract. for example a polystirine soccer ball full of air is a ball, the abstract would be talking about balls and that abstract would still be in reference to the soccer ball but also balls in general if the conversation can be applied to balls in general. so because your arguing with a false interpritation of a definition i will try to counter your point by interpriting what i think you are trying to say. hitpoints are not defined purely as an abstract in any edition of the game, they are an abstract by definition. what hitpoints are defined as in 5e for example is the following this outlines a number of qualities that hitpoints represents, it does not specify their quantity it allows the dm to interpret them on their own for the use of narration in play when it becomes important. conflating hitpoints as an abstract measure of SOMETHING (that something being different between me and the game writers and most of the people complaining to me that i dont understand hitpoints) and [B]hitpoints as a zero representation stand in for dm narration[/B] would be an invalid logical argument, but i havent done that, because no one is saying hitpoints represent nothing but interpretation, people and the game itself are saying hitpoints represent an abstraction of several qualities that relate to whatever damage means. we really havent been arguing what is ridiculous or not in this thread, at least i havent, because i dont care, my initial post here was about comparing the different narratives the mechanics of the game seem to represent and how there is a conflict between those narratives, for some reason were not talking about that anymore and for the life of me i have no idea why. i dont see why its so ridiculous that in a game about dragons, magic, divine intervention, alternate planes of existence, psionic powers, ect, that characters who gain the ability to die slower to being hit by attacks is what stands out and breaks the camels back. the only thing i can think of is thats just not how various people here want to play the game, its a good thing im not telling them they have to do it my way or no way.[/QUOTE][/QUOTE] [/QUOTE]
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