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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Arch-Fiend" data-source="post: 7841292" data-attributes="member: 7016641"><p>correct, however that would be the idea that hitpoints as duribility when being impacted with physical damage is a representation realistic durability. ive admitted since the moment i began talking about the idea of supernatural durability thus far that it isint realistic, i can try to come up with a few explanations as to how it might work so that you dont suffer penalties due to a damaged body such as it being a representation of regeneration, but then id be describing 2 different regeneration in the game, though hitpoints do regenerate over time. humans in reality and characters in D&D do actually have slow regeneration, living things could not heal naturally otherwise, however we dont have complex regeneration such as a gecko or troll has.</p><p></p><p>all that aside, you raise a valid point. and i think with regard to meat your point reflects the perspective of a lot of people here who have argued that such a system is better handled in other games. however theres advantages in playing D&D and i like those advantages, but they dont make sense from a realistic perspective of hitpoints as natural durability. giant monsters and stuff can better be explained with natural durability obviously but the crux of your argument stands</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7841292, member: 7016641"] correct, however that would be the idea that hitpoints as duribility when being impacted with physical damage is a representation realistic durability. ive admitted since the moment i began talking about the idea of supernatural durability thus far that it isint realistic, i can try to come up with a few explanations as to how it might work so that you dont suffer penalties due to a damaged body such as it being a representation of regeneration, but then id be describing 2 different regeneration in the game, though hitpoints do regenerate over time. humans in reality and characters in D&D do actually have slow regeneration, living things could not heal naturally otherwise, however we dont have complex regeneration such as a gecko or troll has. all that aside, you raise a valid point. and i think with regard to meat your point reflects the perspective of a lot of people here who have argued that such a system is better handled in other games. however theres advantages in playing D&D and i like those advantages, but they dont make sense from a realistic perspective of hitpoints as natural durability. giant monsters and stuff can better be explained with natural durability obviously but the crux of your argument stands [/QUOTE]
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