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General Tabletop Discussion
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ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Manbearcat" data-source="post: 7841828" data-attributes="member: 6696971"><p>The aspects of play you outlined in your <strong>Conclusions </strong>section:</p><p></p><p>There are both (a) multiple means of preventing HP ablation (Saving Throws to avoid morale/psychic damage, Saving Throws to avoid fatigue damage, Reaction abilities to mitigate damage, the amalgamation of mitigation/deftness to avoid damage), (b) those HPs representing often loosely interrelated systems (sometimes nearly discrete), (c) how the fictional positioning inherent to restoring those HPs (particularly as it relates to 3rd parties and their conception of the situation) interacts with (a) and (b).</p><p></p><p>Again, I don't have these issues in the slightest. I'm quite happy with D&D hit points and feel that, overwhelmingly, narrative dissonance in play can be resolved via table consensus and acceptance of the fortune in the middle machinery of D&D systems.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7841828, member: 6696971"] The aspects of play you outlined in your [B]Conclusions [/B]section: There are both (a) multiple means of preventing HP ablation (Saving Throws to avoid morale/psychic damage, Saving Throws to avoid fatigue damage, Reaction abilities to mitigate damage, the amalgamation of mitigation/deftness to avoid damage), (b) those HPs representing often loosely interrelated systems (sometimes nearly discrete), (c) how the fictional positioning inherent to restoring those HPs (particularly as it relates to 3rd parties and their conception of the situation) interacts with (a) and (b). Again, I don't have these issues in the slightest. I'm quite happy with D&D hit points and feel that, overwhelmingly, narrative dissonance in play can be resolved via table consensus and acceptance of the fortune in the middle machinery of D&D systems. [/QUOTE]
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