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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Arch-Fiend" data-source="post: 7842892" data-attributes="member: 7016641"><p>ah sorry right, forgot about that. so the game does actually specify the quantities of each ingredient in hitpoints very vaguely. which is interesting as that was a contention earlier. so essentially above half hitpoints is all mental durability, will to live, and luck (whether it makes sense or not, though ill assume these guidelines are as intended but subject to the dm's will, interpretation, and how the game progresses considering ANYTHING can happen in combat). below half minor injuries so thats when physical durability pops up, though its strange that the game kinda underemphasizes physical durability here, though one could argue physical durability was at play in the upper half too based on the interpretation i argued against in the first post of this thread, but i think i debunked that one pretty good. once you take 0hp you take a serious injury and are down. interesting how theres no room for multiple serious injuries regardless of your level, your class, your constitution, ect, all related concepts to hitpoints which impact what number of hitpoints you have seems to have no baring on how serious the injury you can sustain is, which even further reinforces the idea i argued against, its almost like it doesnt make sense based on what we know about damage.</p><p></p><p>heres the thing though, the type of damage that is done to you relates more strongly to some ingredients in hitpoints than others, i pointed out ones that wernt consistent simply because it didn't make sense, but thats not saying that something that only makes sense shouldn't be the last kind of damage your character takes before they die. psychic damage could be the last damage you take before you die, it makes a lot of sense then that what happens to your character is that they are reduced to a coma that they fail to wake up from after 3 death saves. it could be that necrotic damage could be the last damage you take before you die, and while necrotic damage does imply that it can harm flesh, ripping ones soul from their body is also quite a narrative for necrotic damage as the last damage a character takes before they die, especially if its ripped by a creature that can turn it into a wraith.</p><p></p><p>im not against some types of damage applying to hitpoints in different ways than physical durability, what im against is nonsensical narratives created by some damage types being used against the components of hitpoints that really dont fit or would fit better one way rather than the other.</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7842892, member: 7016641"] ah sorry right, forgot about that. so the game does actually specify the quantities of each ingredient in hitpoints very vaguely. which is interesting as that was a contention earlier. so essentially above half hitpoints is all mental durability, will to live, and luck (whether it makes sense or not, though ill assume these guidelines are as intended but subject to the dm's will, interpretation, and how the game progresses considering ANYTHING can happen in combat). below half minor injuries so thats when physical durability pops up, though its strange that the game kinda underemphasizes physical durability here, though one could argue physical durability was at play in the upper half too based on the interpretation i argued against in the first post of this thread, but i think i debunked that one pretty good. once you take 0hp you take a serious injury and are down. interesting how theres no room for multiple serious injuries regardless of your level, your class, your constitution, ect, all related concepts to hitpoints which impact what number of hitpoints you have seems to have no baring on how serious the injury you can sustain is, which even further reinforces the idea i argued against, its almost like it doesnt make sense based on what we know about damage. heres the thing though, the type of damage that is done to you relates more strongly to some ingredients in hitpoints than others, i pointed out ones that wernt consistent simply because it didn't make sense, but thats not saying that something that only makes sense shouldn't be the last kind of damage your character takes before they die. psychic damage could be the last damage you take before you die, it makes a lot of sense then that what happens to your character is that they are reduced to a coma that they fail to wake up from after 3 death saves. it could be that necrotic damage could be the last damage you take before you die, and while necrotic damage does imply that it can harm flesh, ripping ones soul from their body is also quite a narrative for necrotic damage as the last damage a character takes before they die, especially if its ripped by a creature that can turn it into a wraith. im not against some types of damage applying to hitpoints in different ways than physical durability, what im against is nonsensical narratives created by some damage types being used against the components of hitpoints that really dont fit or would fit better one way rather than the other. [/QUOTE]
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