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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Arch-Fiend" data-source="post: 7843916" data-attributes="member: 7016641"><p>so i've said this a few times now after my last long reply to tony but this is it in a concise chunk</p><p></p><p>i came up with an explanation for hitpoints where any type of damage in any context of damage can still mean all 4 subordinate concepts of damage are at play at the same time. all you have to do is say that if a character takes any damage, regardless of source, regardless of context, that damage has an net effect where all 4 concepts of hitpoints are lowered. so say you have a blind deaf character who is stabbed. while they technically cant mentally react to damage before it happens, they can mentally react to losing physical durability by losing mental durability, will to live, and luck as a reaction to it, in fact its forced on them. this basically defuses any arguments i can make about how damage has to be one thing at any one time, but on the same token it means that the only way for damage to only apply to one subordinate concept of hitpoints is by being inconsistent with the idea that any form of damage applies to all 4 subordinate concepts of damage at the same time regardless of context.</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7843916, member: 7016641"] so i've said this a few times now after my last long reply to tony but this is it in a concise chunk i came up with an explanation for hitpoints where any type of damage in any context of damage can still mean all 4 subordinate concepts of damage are at play at the same time. all you have to do is say that if a character takes any damage, regardless of source, regardless of context, that damage has an net effect where all 4 concepts of hitpoints are lowered. so say you have a blind deaf character who is stabbed. while they technically cant mentally react to damage before it happens, they can mentally react to losing physical durability by losing mental durability, will to live, and luck as a reaction to it, in fact its forced on them. this basically defuses any arguments i can make about how damage has to be one thing at any one time, but on the same token it means that the only way for damage to only apply to one subordinate concept of hitpoints is by being inconsistent with the idea that any form of damage applies to all 4 subordinate concepts of damage at the same time regardless of context. [/QUOTE]
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