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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Tony Vargas" data-source="post: 7844421" data-attributes="member: 996"><p>Just not an exhaustive list, so add to them, sure. Subtract from them? Not s'much, no.</p><p></p><p>Y'mean, like if the guy who wrote the latest D&D hp blurb didn't have a twitter account?</p><p></p><p>That they shouldn't be narrowed down to just one thing, perhaps? </p><p></p><p>And, of course, that, as 5e gives the DM unlimited narrative freedom, any dissonance between the mechanics and his narrative is on him. ;P</p><p></p><p>(Actually, D&D has often had traps make attack rolls, but that's not important right now...)</p><p></p><p>Well, if were the other-way round, the falling character might intentionally miss, and begin flying. (Apologies to the late, great Douglas Adams.)</p><p></p><p>Yeah, I've been mostly pretty careful to say "attacks or hazards" or "lethal dangers" or other broader things. <em>None of which are creatures,</em> so the quibble is pointless. (though, it serves, ironically, as another example of taking, a, well, <em>example</em> as an exhaustive list)</p><p>Hit points may be a common, abstract measure used by the game to describe either the resilience of creatures in avoiding death or the lethality of the dangers they're avoiding. But, creatures (& things, when given hp) and attacks (and other deadly dangers) remain in different categories.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7844421, member: 996"] Just not an exhaustive list, so add to them, sure. Subtract from them? Not s'much, no. Y'mean, like if the guy who wrote the latest D&D hp blurb didn't have a twitter account? That they shouldn't be narrowed down to just one thing, perhaps? And, of course, that, as 5e gives the DM unlimited narrative freedom, any dissonance between the mechanics and his narrative is on him. ;P (Actually, D&D has often had traps make attack rolls, but that's not important right now...) Well, if were the other-way round, the falling character might intentionally miss, and begin flying. (Apologies to the late, great Douglas Adams.) Yeah, I've been mostly pretty careful to say "attacks or hazards" or "lethal dangers" or other broader things. [I]None of which are creatures,[/I] so the quibble is pointless. (though, it serves, ironically, as another example of taking, a, well, [I]example[/I] as an exhaustive list) Hit points may be a common, abstract measure used by the game to describe either the resilience of creatures in avoiding death or the lethality of the dangers they're avoiding. But, creatures (& things, when given hp) and attacks (and other deadly dangers) remain in different categories. [/QUOTE]
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