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ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Arch-Fiend" data-source="post: 7845108" data-attributes="member: 7016641"><p>ok so, what i say is that hitpoints where any type of damage in any context of damage can steal mean all 4 subordinate concepts of damage are at play at the same time. all you have to do is say that if a character takes any damage regardless of source, regardless of context, that damage has a net effect where all 4 concepts of hitpoints are lowered.</p><p></p><p>your response is that i have created a situation where the properties of the original abstraction are different than the properties of my new abstraction. in the original abstraction the subordinate concepts don't all need to be equal or even present in any instance of losing hp. in mine they do.</p><p></p><p>can you explain how the abstraction where all subordinate properties of hitpoints being lowered evenly by damage whenever hitpoints are lowered by damage is a different abstraction than the abstraction for hitpoints in D&D? additionally can you explain where in the rules of the game that it implies that is not how the subordinate concepts of hitpoints are reduced by damage when hitpoints are reduced by damage? can you then explain how a character who is blind and deaf who is stabbed with a piercing weapon that hits them and deals piercing damage CAN NOT lower a character's physical durability? can you then explain how a character who takes psychic damage that lowers their hitpoints can not have their mental durability reduced? can you then explain how it changes the abstraction of hitpoints if a character who takes piercing damage while deaf and blind has their mental durability, luck and will to live lowered at the same rate as their physical durability as a reaction to having their physical durability lowered?</p><p></p><p>finally what use is hitpoints as an abstraction if as a gm or player we have no way of using hitpoints as an abstraction to describe how damage narrative effects our characters without changing the nature of the original abstraction because we decide the damage lowers all subordinate concepts evenly or not? can you tell me what the point of listing subordinate concepts to hitpoints is if we can not decide ourselves how it does then without changing the abstract into a new abstract?</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7845108, member: 7016641"] ok so, what i say is that hitpoints where any type of damage in any context of damage can steal mean all 4 subordinate concepts of damage are at play at the same time. all you have to do is say that if a character takes any damage regardless of source, regardless of context, that damage has a net effect where all 4 concepts of hitpoints are lowered. your response is that i have created a situation where the properties of the original abstraction are different than the properties of my new abstraction. in the original abstraction the subordinate concepts don't all need to be equal or even present in any instance of losing hp. in mine they do. can you explain how the abstraction where all subordinate properties of hitpoints being lowered evenly by damage whenever hitpoints are lowered by damage is a different abstraction than the abstraction for hitpoints in D&D? additionally can you explain where in the rules of the game that it implies that is not how the subordinate concepts of hitpoints are reduced by damage when hitpoints are reduced by damage? can you then explain how a character who is blind and deaf who is stabbed with a piercing weapon that hits them and deals piercing damage CAN NOT lower a character's physical durability? can you then explain how a character who takes psychic damage that lowers their hitpoints can not have their mental durability reduced? can you then explain how it changes the abstraction of hitpoints if a character who takes piercing damage while deaf and blind has their mental durability, luck and will to live lowered at the same rate as their physical durability as a reaction to having their physical durability lowered? finally what use is hitpoints as an abstraction if as a gm or player we have no way of using hitpoints as an abstraction to describe how damage narrative effects our characters without changing the nature of the original abstraction because we decide the damage lowers all subordinate concepts evenly or not? can you tell me what the point of listing subordinate concepts to hitpoints is if we can not decide ourselves how it does then without changing the abstract into a new abstract? [/QUOTE]
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