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Lunar Warrior
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<blockquote data-quote="Yunru" data-source="post: 7585233" data-attributes="member: 6780961"><p>Lunar Warrior:</p><p> <em>Prerequisite: Werebeast curse, minimum level 5</em></p><p> </p><p> <strong>Hit Points:</strong></p><p style="margin-left: 20px"> Hit Dice: 1d10 per lunar warrior level</p> <p style="margin-left: 20px"> Hit Points at 1st level: 10 + your Constitution modifier</p> <p style="margin-left: 20px"> Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per lunar warrior level after 1st</p> <p style="margin-left: 20px"></p><p> <strong>Proficiencies:</strong></p><p style="margin-left: 20px"> Armour: None</p> <p style="margin-left: 20px"> Weapons: Simple weapons, martial weapons</p> <p style="margin-left: 20px"> Tools: Herbalism Kit</p> <p style="margin-left: 20px"> Saving Throws: Wisdom, Charisma</p> <p style="margin-left: 20px"> Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, Deception, Intimidation, Perception, Stealth or Survival</p> <p style="margin-left: 20px"></p><p>[TABLE="class: grid, width: 50%, align: left"]</p><p>[TR][TD]LVL[/TD][TD]Features[/TD][TD]Blessings of the Moon[/TD][/TR]</p><p>[TR][TD]1[/TD][TD]Taming the Beast[/TD][TD]-[/TD][/TR]</p><p>[TR][TD]2[/TD][TD]Relentless Attacker[/TD][TD]-[/TD][/TR]</p><p>[TR][TD]3[/TD][TD]Blessings of the Moon[/TD][TD]1[/TD][/TR]</p><p>[TR][TD]4[/TD][TD]Ability Score Increase[/TD][TD]1[/TD][/TR]</p><p>[TR][TD]5[/TD][TD]Bonus Attack[/TD][TD]1[/TD][/TR]</p><p>[TR][TD]6[/TD][TD][/TD][TD]2[/TD][/TR]</p><p>[TR][TD]7[/TD][TD]Silver Resistance[/TD][TD]2[/TD][/TR]</p><p>[TR][TD]8[/TD][TD]Ability Score Increase[/TD][TD]2[/TD][/TR]</p><p>[TR][TD]9[/TD][TD][/TD][TD]3[/TD][/TR]</p><p>[TR][TD]10[/TD][TD]Regeneration[/TD][TD]3[/TD][/TR]</p><p>[/TABLE]</p><p> </p><p> <strong>Taming the Beast:</strong></p><p style="margin-left: 20px"> Beginning at 1st level, you have mastered your curse through training, meditation and willpower. Your alignment doesn't shift as you change forms, and you can assume your beast form or hybrid form at will. Additionally, when you transform you can choose to have any of your equipment merge into your form for the duration of your transformation.</p> <p style="margin-left: 20px"> Also, you can choose not to spread your curse when you hit a humanoid with an unarmed strike, such as your beast or hybrid form's natural weapons.</p> <p style="margin-left: 20px"></p><p> <strong>Relentless Attacker:</strong></p><p style="margin-left: 20px"> Once you reach 2nd level, you can draw forth a well of stamina from your curse when you attack. When you make a melee weapon attack, you may reroll the damage for that attack and use the higher result. (Alternatively, for large numbers of dice, add +2 to the damage roll instead.)</p> <p style="margin-left: 20px"></p><p> <strong>Blessings of the Moon:</strong></p><p style="margin-left: 20px"> Starting at 3rd level, your connection to your curse starts to manifest in unusual ways. Choose one of the following blessings. You may choose another at 6th level, and one more at 9th level. Unless a blessing says otherwise, each blessing can only be taken once.</p><p style="margin-left: 20px"> <strong>Eyes of the Curse:</strong> If you choose this blessing, your eyes shift to more closely resemble those of your beast form. Additionally, you gain darkvision of 60 ft., regardless of what form you are in.</p> <p style="margin-left: 20px"> <strong>Hide of Steel:</strong> If you choose this blessing, your AC increases by 1 as your skin grows tougher and thicker. You may take this blessing up to three times.</p> <p style="margin-left: 20px"> <strong>Quick Shifter:</strong> If you choose this blessing, you can use your Shapechanger feature as a bonus action.</p> <p style="margin-left: 20px"></p> </p><p> <strong>Bonus Attack:</strong></p><p style="margin-left: 20px"> Starting at 5th level, when you take the Attack action, you can make an additional attack as part of that action.</p> <p style="margin-left: 20px"></p><p> <strong>Silver Resistance:</strong></p><p style="margin-left: 20px"> Beginning at 7th level, you can gain resistance to nonmagical silvered weapons for 1 hour. Once you use this feature you can't do so again until you finish a long rest.</p> <p style="margin-left: 20px"></p><p> <strong>Regeneration:</strong></p><p style="margin-left: 20px"> When you reach 10th level, your curse is potent enough that you can shrug of minor injuries. At the beginning of each of your turns, you regain hit points equal to your Constitution modifier (minimum of 1 hit point). You don’t gain this benefit if you have 0 hit points, if you have more than half of your hit points left, or if you took damage from a silvered weapon since your last turn.</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Yunru, post: 7585233, member: 6780961"] Lunar Warrior: [i]Prerequisite: Werebeast curse, minimum level 5[/i] [b]Hit Points:[/b] [indent] Hit Dice: 1d10 per lunar warrior level Hit Points at 1st level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per lunar warrior level after 1st [/indent] [b]Proficiencies:[/b] [indent] Armour: None Weapons: Simple weapons, martial weapons Tools: Herbalism Kit Saving Throws: Wisdom, Charisma Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, Deception, Intimidation, Perception, Stealth or Survival [/indent] [TABLE="class: grid, width: 50%, align: left"] [TR][TD]LVL[/TD][TD]Features[/TD][TD]Blessings of the Moon[/TD][/TR] [TR][TD]1[/TD][TD]Taming the Beast[/TD][TD]-[/TD][/TR] [TR][TD]2[/TD][TD]Relentless Attacker[/TD][TD]-[/TD][/TR] [TR][TD]3[/TD][TD]Blessings of the Moon[/TD][TD]1[/TD][/TR] [TR][TD]4[/TD][TD]Ability Score Increase[/TD][TD]1[/TD][/TR] [TR][TD]5[/TD][TD]Bonus Attack[/TD][TD]1[/TD][/TR] [TR][TD]6[/TD][TD][/TD][TD]2[/TD][/TR] [TR][TD]7[/TD][TD]Silver Resistance[/TD][TD]2[/TD][/TR] [TR][TD]8[/TD][TD]Ability Score Increase[/TD][TD]2[/TD][/TR] [TR][TD]9[/TD][TD][/TD][TD]3[/TD][/TR] [TR][TD]10[/TD][TD]Regeneration[/TD][TD]3[/TD][/TR] [/TABLE] [b]Taming the Beast:[/b] [indent] Beginning at 1st level, you have mastered your curse through training, meditation and willpower. Your alignment doesn't shift as you change forms, and you can assume your beast form or hybrid form at will. Additionally, when you transform you can choose to have any of your equipment merge into your form for the duration of your transformation. Also, you can choose not to spread your curse when you hit a humanoid with an unarmed strike, such as your beast or hybrid form's natural weapons. [/indent] [b]Relentless Attacker:[/b] [indent] Once you reach 2nd level, you can draw forth a well of stamina from your curse when you attack. When you make a melee weapon attack, you may reroll the damage for that attack and use the higher result. (Alternatively, for large numbers of dice, add +2 to the damage roll instead.) [/indent] [b]Blessings of the Moon:[/b] [indent] Starting at 3rd level, your connection to your curse starts to manifest in unusual ways. Choose one of the following blessings. You may choose another at 6th level, and one more at 9th level. Unless a blessing says otherwise, each blessing can only be taken once. [indent] [b]Eyes of the Curse:[/b] If you choose this blessing, your eyes shift to more closely resemble those of your beast form. Additionally, you gain darkvision of 60 ft., regardless of what form you are in. [b]Hide of Steel:[/b] If you choose this blessing, your AC increases by 1 as your skin grows tougher and thicker. You may take this blessing up to three times. [b]Quick Shifter:[/b] If you choose this blessing, you can use your Shapechanger feature as a bonus action. [/indent][/indent] [b]Bonus Attack:[/b] [indent] Starting at 5th level, when you take the Attack action, you can make an additional attack as part of that action. [/indent] [b]Silver Resistance:[/b] [indent] Beginning at 7th level, you can gain resistance to nonmagical silvered weapons for 1 hour. Once you use this feature you can't do so again until you finish a long rest. [/indent] [b]Regeneration:[/b] [indent] When you reach 10th level, your curse is potent enough that you can shrug of minor injuries. At the beginning of each of your turns, you regain hit points equal to your Constitution modifier (minimum of 1 hit point). You don’t gain this benefit if you have 0 hit points, if you have more than half of your hit points left, or if you took damage from a silvered weapon since your last turn. [/indent] [/QUOTE]
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