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Lupocephali
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<blockquote data-quote="fusangite" data-source="post: 1150618" data-attributes="member: 7240"><p>After the great success I had asking for opinions on my last Ice Age game problem, I thought I'd present the next one:</p><p></p><p>Based loosely on the cynocephali of medieval times, I want to make lupocephali for the game: a race of wolf-headed men. I've decided this race should have an ECL of greater than zero but am interested in any and all types of input people have regarding appropriate ECLs and features.</p><p></p><p>Currently, my plan is to give the race -2 Int, +2 Str, +2 Con; <em>Alertness</em> and <em>Scent</em>. What other features should/shouldn't wolf-headed men have? What's an appropriate ECL? What about starting Hit Dice/Hit Points?</p><p></p><p>Edit: I forgot about Bite as a natural weapon. What would an appropriate damage be?</p></blockquote><p></p>
[QUOTE="fusangite, post: 1150618, member: 7240"] After the great success I had asking for opinions on my last Ice Age game problem, I thought I'd present the next one: Based loosely on the cynocephali of medieval times, I want to make lupocephali for the game: a race of wolf-headed men. I've decided this race should have an ECL of greater than zero but am interested in any and all types of input people have regarding appropriate ECLs and features. Currently, my plan is to give the race -2 Int, +2 Str, +2 Con; [i]Alertness[/i] and [i]Scent[/i]. What other features should/shouldn't wolf-headed men have? What's an appropriate ECL? What about starting Hit Dice/Hit Points? Edit: I forgot about Bite as a natural weapon. What would an appropriate damage be? [/QUOTE]
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