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Luxuries in a game with magic items
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<blockquote data-quote="CapnZapp" data-source="post: 8162876" data-attributes="member: 12731"><p>Thank you for this. It reminds me of the importance of Bahama's suggestion:</p><p></p><p></p><p>Because the campaign is inspired by <em>The Shield</em> (and <em>The Wire</em> and <em>Southland</em> with small helpings of <em>Warrior</em>, <em>Peaky Blinders</em> and <em>Murdoch Mysteries</em> thrown in) I need to create a list of... something like a traditional fantasy flaws personality list but with the focus on dynamic flaws that inspire the players to continuously get into trouble.</p><p></p><p>If a player interprets a kidnapping attempt as anything other than a reward, a cool motivation starting a personalized scenario, something has gone wrong in the campaign startup. Obviously Vic of <em>The Shield</em> could have made many choices, including telling their families the truth. But this campaign is more about "antiheroes with a badge" than morally upstanding citizens. (I know everyone loves the serialized fallout from their money train job, but what I <em>really</em> loved about <em>The Shield</em> was the first few seasons <em>before</em> their reality starts to fall apart)</p><p></p><p>Resisting temptation should indeed have its own rewards, but then we're more talking about avoiding stupid mistakes than some kind of cosmic karma. If you don't help yourself to the confiscated goods you're just gonna miss out. Or so it needs to appear until the PCs are deeply mired... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>So thank you Eltab for reminding me I need to make it crystal clear what kinds of "heroes" this campaign needs. Maybe you joined the guards to get revenge on a corrupt cop, now captain of the district. Maybe you've just dreamt of getting rich all your life and now you're finally "gonna show them". Or you just like to bust heads, but was smart enough to join the winning team - only to realize the gangs, the drug peddlers and the crime lords are the ones winning, with the filthy poor taking the hits to make it appear otherwise.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8162876, member: 12731"] Thank you for this. It reminds me of the importance of Bahama's suggestion: Because the campaign is inspired by [I]The Shield[/I] (and [I]The Wire[/I] and [I]Southland[/I] with small helpings of [I]Warrior[/I], [I]Peaky Blinders[/I] and [I]Murdoch Mysteries[/I] thrown in) I need to create a list of... something like a traditional fantasy flaws personality list but with the focus on dynamic flaws that inspire the players to continuously get into trouble. If a player interprets a kidnapping attempt as anything other than a reward, a cool motivation starting a personalized scenario, something has gone wrong in the campaign startup. Obviously Vic of [I]The Shield[/I] could have made many choices, including telling their families the truth. But this campaign is more about "antiheroes with a badge" than morally upstanding citizens. (I know everyone loves the serialized fallout from their money train job, but what I [I]really[/I] loved about [I]The Shield[/I] was the first few seasons [I]before[/I] their reality starts to fall apart) Resisting temptation should indeed have its own rewards, but then we're more talking about avoiding stupid mistakes than some kind of cosmic karma. If you don't help yourself to the confiscated goods you're just gonna miss out. Or so it needs to appear until the PCs are deeply mired... :p So thank you Eltab for reminding me I need to make it crystal clear what kinds of "heroes" this campaign needs. Maybe you joined the guards to get revenge on a corrupt cop, now captain of the district. Maybe you've just dreamt of getting rich all your life and now you're finally "gonna show them". Or you just like to bust heads, but was smart enough to join the winning team - only to realize the gangs, the drug peddlers and the crime lords are the ones winning, with the filthy poor taking the hits to make it appear otherwise. [/QUOTE]
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