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*Pathfinder & Starfinder
Luxuries in a game with magic items
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<blockquote data-quote="CapnZapp" data-source="post: 8163020" data-attributes="member: 12731"><p>The core issue that needed solving was to have TWO currencies, so you aren't asked to choose between story (luxuries) and bonuses (sword +1)</p><p></p><p>So if what you're saying is that you'd stick to gold for story/downtime and "credits" for requisitions (magic item purchases) that's cool.</p><p></p><p>Me thinking about luxury points was merely an observation that it would let me off the hook regarding "how much gold?" Do the stash contain 100 gold or 10,000 gold, you know what I mean? I should add that neither I nor any of the players are interested in actual questions like "Can I afford this house or do I settle for that house?" The only thing that's relevant is how deep in you go compared to your level, and so I thought it would be nicer and cleaner to have a character sport a "level 5 nice house" at level 5.</p><p></p><p>Instead of me having to create a half-arsed barely-believable monetary system (how much does a house cost in actual gold coins and so on). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Luxury points or levels do share some of the basic idea of wealth level - the abstraction.</p><p></p><p>I really hope not to have to go for actual gold, since I will probably have to settle for Pathfinder 2's default system even though it makes precisely zero sense once you remove magic items from the equation...</p><p></p><p>Thanks for your feedback.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8163020, member: 12731"] The core issue that needed solving was to have TWO currencies, so you aren't asked to choose between story (luxuries) and bonuses (sword +1) So if what you're saying is that you'd stick to gold for story/downtime and "credits" for requisitions (magic item purchases) that's cool. Me thinking about luxury points was merely an observation that it would let me off the hook regarding "how much gold?" Do the stash contain 100 gold or 10,000 gold, you know what I mean? I should add that neither I nor any of the players are interested in actual questions like "Can I afford this house or do I settle for that house?" The only thing that's relevant is how deep in you go compared to your level, and so I thought it would be nicer and cleaner to have a character sport a "level 5 nice house" at level 5. Instead of me having to create a half-arsed barely-believable monetary system (how much does a house cost in actual gold coins and so on). :) Luxury points or levels do share some of the basic idea of wealth level - the abstraction. I really hope not to have to go for actual gold, since I will probably have to settle for Pathfinder 2's default system even though it makes precisely zero sense once you remove magic items from the equation... Thanks for your feedback. [/QUOTE]
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