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*Pathfinder & Starfinder
Luxuries in a game with magic items
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<blockquote data-quote="nevin" data-source="post: 8163884" data-attributes="member: 7024481"><p>You are trying to redesign the entire rewards system of pathfinder and want an quick easy no effort way to do it. Your trying to seperate one type of goods from another type of goods. In effect you want to seperate "adventuring gear/Magic gear" from everything else in the economy that you consider "vanity or wealth related. I don't think there is a good alternative. Wealth and what you do with it is part of the rewards system of pathfinder. Players are expected to spend their wealth in thier own way. Economies work because people spend money on things based on how available and how useful they are. You are taking away thier choice to do so because you don't think it's fair for them to decide to go without to do what they want in. You seem to want a wealth without consequences thing where they don't ever have to sacrifice Adventuring stuff for comfort / vanity stuff. Just start them out as rich nobles and go from there. Make money pointless from the beginning. Then you don't have to rewire the entire rewards system for the game. </p><p></p><p>BTW I wasn't ranting about pathfinder I was simply pointing out pathfinder doesn't handle wealth well once you leave the Christmas tree effect and their wealth by player level tables behind. For them it's just an afterthought and if you go any deeper into anything that involves wealth it falls apart, many magic items are worth insane sums of money in most games. 100,000 gold pieces or more in some cases. beyond 5 or 6th level pathfinder rewards system doesnt' make any sense on any level except that you get more every level.</p></blockquote><p></p>
[QUOTE="nevin, post: 8163884, member: 7024481"] You are trying to redesign the entire rewards system of pathfinder and want an quick easy no effort way to do it. Your trying to seperate one type of goods from another type of goods. In effect you want to seperate "adventuring gear/Magic gear" from everything else in the economy that you consider "vanity or wealth related. I don't think there is a good alternative. Wealth and what you do with it is part of the rewards system of pathfinder. Players are expected to spend their wealth in thier own way. Economies work because people spend money on things based on how available and how useful they are. You are taking away thier choice to do so because you don't think it's fair for them to decide to go without to do what they want in. You seem to want a wealth without consequences thing where they don't ever have to sacrifice Adventuring stuff for comfort / vanity stuff. Just start them out as rich nobles and go from there. Make money pointless from the beginning. Then you don't have to rewire the entire rewards system for the game. BTW I wasn't ranting about pathfinder I was simply pointing out pathfinder doesn't handle wealth well once you leave the Christmas tree effect and their wealth by player level tables behind. For them it's just an afterthought and if you go any deeper into anything that involves wealth it falls apart, many magic items are worth insane sums of money in most games. 100,000 gold pieces or more in some cases. beyond 5 or 6th level pathfinder rewards system doesnt' make any sense on any level except that you get more every level. [/QUOTE]
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