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Luxuries in a game with magic items
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<blockquote data-quote="CapnZapp" data-source="post: 8164828" data-attributes="member: 12731"><p>First off, there's nothing wrong with going on a good rant! Get it out your system! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Well, no... Pathfinder 2 - very much unlike 5th edition - <strong>expects</strong> heroes to amass magic items.</p><p></p><p>If you're inclined towards minmaxing or even survival you will have a hard time justifying a new house or a thieves guild if you could instead spend your money on +1 to attacks or saves, for instance.</p><p></p><p>In 5th edition it works much better to have players genuinely interested in downtime, and purchasing "downtime stuff" (like building their own wizard's tower). </p><p></p><p>Pathfinder 2 is much more "hardcore" in that the rules say exactly nothing about what wizard towers cost, and say a lot about what Flaming Swords and Bracers of Armor cost.</p><p></p><p>I'm not saying you're playing the game badwrongfun if you don't focus on magic items for your money. </p><p></p><p>I am however saying that <em>my players do</em>, and I am also saying <em>I can't blame them</em> - not in the context of playing PF2 where every little +1 is a cherished reward that can be the difference between life and death... </p><p></p><p>So on the question "can rewards be a single currency" my answer is a definite no. That doesn't mean it has to be for you, but it does mean I can't use suggestions that assume players will skip the next level of potency rune just to play a morally gray character. I hope you can respect that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For the purposes of my campaign I will definitely not ask the players to abstain from magic items just to characterize their PCs. Luckily, that aspect of the problem is trivial to solve - just have two currencies, that could be called blue money and red money if all that needed solving was this specific issue. </p><p></p><p>Thing is, it isn't. I really hope I don't have to specify "red money" amounts that make sense both at level 1, 10 and 20... (At level 1 everything works since I can just award money that makes sense compared to purchasing plate armor or a pig or whatever. But at level 10 I really can't see the cop heroes being millionaries - and still working as cops!) It would be sooo much easier and more to the point to utilize abstract wealth levels.</p><p></p><p>I just wish more of you would say you see the tradeoffs and compromises, instead of saying it doesn't sound like fun... since I can't really see a good workable alternative...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8164828, member: 12731"] First off, there's nothing wrong with going on a good rant! Get it out your system! :) Well, no... Pathfinder 2 - very much unlike 5th edition - [B]expects[/B] heroes to amass magic items. If you're inclined towards minmaxing or even survival you will have a hard time justifying a new house or a thieves guild if you could instead spend your money on +1 to attacks or saves, for instance. In 5th edition it works much better to have players genuinely interested in downtime, and purchasing "downtime stuff" (like building their own wizard's tower). Pathfinder 2 is much more "hardcore" in that the rules say exactly nothing about what wizard towers cost, and say a lot about what Flaming Swords and Bracers of Armor cost. I'm not saying you're playing the game badwrongfun if you don't focus on magic items for your money. I am however saying that [I]my players do[/I], and I am also saying [I]I can't blame them[/I] - not in the context of playing PF2 where every little +1 is a cherished reward that can be the difference between life and death... So on the question "can rewards be a single currency" my answer is a definite no. That doesn't mean it has to be for you, but it does mean I can't use suggestions that assume players will skip the next level of potency rune just to play a morally gray character. I hope you can respect that :) For the purposes of my campaign I will definitely not ask the players to abstain from magic items just to characterize their PCs. Luckily, that aspect of the problem is trivial to solve - just have two currencies, that could be called blue money and red money if all that needed solving was this specific issue. Thing is, it isn't. I really hope I don't have to specify "red money" amounts that make sense both at level 1, 10 and 20... (At level 1 everything works since I can just award money that makes sense compared to purchasing plate armor or a pig or whatever. But at level 10 I really can't see the cop heroes being millionaries - and still working as cops!) It would be sooo much easier and more to the point to utilize abstract wealth levels. I just wish more of you would say you see the tradeoffs and compromises, instead of saying it doesn't sound like fun... since I can't really see a good workable alternative... [/QUOTE]
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