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Luxuries in a game with magic items
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<blockquote data-quote="CapnZapp" data-source="post: 8166102" data-attributes="member: 12731"><p>Just handing out the same amounts of gold as in a standard campaign doesn't work if you can purchase magic weapons and it doesn't work if you can't.</p><p></p><p>If you can - because who in their right mind would start talking about their gambling addiction and wasting it all on cheap champagne, when magic items give you real tangible bonuses that really help you survive and complete adventures?</p><p></p><p>If you can't - because the exponential gold economy makes exactly zero sense. What cop still works as an underpaid city servant when you start earning hundreds, then thousands, then tens of thousands of gold? The whole point of the campaign was to examine the allure of corruption, and who needs corruption when you can afford the Extravagant standard of living and still have enough money to buy everything you see in front of you...?</p><p></p><p>No, the classic gold hauls of D&D since time immemorial only functions properly if magic item upgrades is your outlet, or at least where you are expected to live as adventurer with no real wish to change careers - you WANT the thrill of adventure.</p><p></p><p>---</p><p></p><p>I have something different in mind. I want overworked underpaid cops who see the criminals and the aristocrats enrich themselves every day, and whose only shot at getting ahead is to start compromising with their morals... My luxury levels was the most direct and simple way of accomplishing that without getting bogged down with questions like "how much does it really cost to purchase a house?"</p><p></p><p>I mean it's never been interesting whether it costs 1,000 gold, half that or five times as much. What's important for the narrative is that your hero is "ten levels deep" into his gambling debts, meaning it will spawn level 10 foes and level 10 adventures.</p><p></p><p>But I guess it's possible to go "okay so your gambling debt is currently 500 gold and now it increases to 900 gold" and only behind the scenes note that a level 8 item is ~500 gold and a level 10 item is ~900 gold so the level of your chosen luxury is increased from 8 to 10.</p><p></p><p>I just thought it would be easier to skip all the currency conversions and hand out luxury points directly. You get 2 luxury points and you add them to your "gambling debts 8" to get "gambling debts 10".</p><p></p><p>*** This allows stashes to remain static regardless of level - a small stash is always 2 points, a regular 4 points and a big one maybe 8 points.</p><p></p><p>This is because +1 luxury level corresponds to going from 15 gp to 30 at level 1 but going from 500 gp to 700 gp at level 8. In both cases we're talking +1 luxury point, but going from 1 to 2 points = an increase of +15 gp and going from 8 to 9 points = an increase of +200 gp.</p><p></p><p>The actual numbers (15 gp, 200 gp, 700 gp) are meaningless. Only the levels have any meaning "will the thugs be a level 2 encounter or a level 9 encounter?</p><p></p><p>*** It also allows everybody to not care whether the luxury points represents debts or savings. One character might plow her points into "party villa 10". Another might choose "expensive mistress 10". A third might go for "drug habit 10". In one case you're buying a house. In another, you're wasting dosh on blow. That one thing represents a house that possibly is worth a thousand gold while the other represents... no longer having a thousand gold <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> is of zero importance narratively.</p><p></p><p></p><p></p><p>But if your feedback is: go through the trouble of "spelling" out the actual coin amounts, then I hear you loud and clear.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8166102, member: 12731"] Just handing out the same amounts of gold as in a standard campaign doesn't work if you can purchase magic weapons and it doesn't work if you can't. If you can - because who in their right mind would start talking about their gambling addiction and wasting it all on cheap champagne, when magic items give you real tangible bonuses that really help you survive and complete adventures? If you can't - because the exponential gold economy makes exactly zero sense. What cop still works as an underpaid city servant when you start earning hundreds, then thousands, then tens of thousands of gold? The whole point of the campaign was to examine the allure of corruption, and who needs corruption when you can afford the Extravagant standard of living and still have enough money to buy everything you see in front of you...? No, the classic gold hauls of D&D since time immemorial only functions properly if magic item upgrades is your outlet, or at least where you are expected to live as adventurer with no real wish to change careers - you WANT the thrill of adventure. --- I have something different in mind. I want overworked underpaid cops who see the criminals and the aristocrats enrich themselves every day, and whose only shot at getting ahead is to start compromising with their morals... My luxury levels was the most direct and simple way of accomplishing that without getting bogged down with questions like "how much does it really cost to purchase a house?" I mean it's never been interesting whether it costs 1,000 gold, half that or five times as much. What's important for the narrative is that your hero is "ten levels deep" into his gambling debts, meaning it will spawn level 10 foes and level 10 adventures. But I guess it's possible to go "okay so your gambling debt is currently 500 gold and now it increases to 900 gold" and only behind the scenes note that a level 8 item is ~500 gold and a level 10 item is ~900 gold so the level of your chosen luxury is increased from 8 to 10. I just thought it would be easier to skip all the currency conversions and hand out luxury points directly. You get 2 luxury points and you add them to your "gambling debts 8" to get "gambling debts 10". *** This allows stashes to remain static regardless of level - a small stash is always 2 points, a regular 4 points and a big one maybe 8 points. This is because +1 luxury level corresponds to going from 15 gp to 30 at level 1 but going from 500 gp to 700 gp at level 8. In both cases we're talking +1 luxury point, but going from 1 to 2 points = an increase of +15 gp and going from 8 to 9 points = an increase of +200 gp. The actual numbers (15 gp, 200 gp, 700 gp) are meaningless. Only the levels have any meaning "will the thugs be a level 2 encounter or a level 9 encounter? *** It also allows everybody to not care whether the luxury points represents debts or savings. One character might plow her points into "party villa 10". Another might choose "expensive mistress 10". A third might go for "drug habit 10". In one case you're buying a house. In another, you're wasting dosh on blow. That one thing represents a house that possibly is worth a thousand gold while the other represents... no longer having a thousand gold ;) is of zero importance narratively. But if your feedback is: go through the trouble of "spelling" out the actual coin amounts, then I hear you loud and clear. [/QUOTE]
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