Reading Chapter 18 by Kellynn Wee in "Fifty Years of Dungeons & Dragons, collection of essays published by MIT Press" and came across the following about gaming in Singapore:
"In the 2020s, a new wave of specialized studios [...] rose to popularity in the play scene [...]. Unlike previous shops, which were primarily retail spaces that occasionally hosted community games, these studios market themselves as offering the D&D experience as the primary part of their operations. They differentiate themselves in two ways: first, with the material constitution of their studios, which offer state-of-the-art lighting, sound and furniture to facilitate play, as well as an enormous range of miniatures, battle terrain, and game books for players to use as part of the game experience; and second, with the gameplay style, which promises a focus on the narrative experience over all else as delivered by professional GMs. [...].
The cost of a game has risen sharply alongside the promised elevation of the _D&D _ experience; a player can now expect to pay an average of SGD $25-$35 per person for a game lasting three to four hours, and up to $50-$70 for games that require extensive preparation." (pg. 290)
Any of you in other places have anything like this? Would you use it if so?
Earlier she wrote: "[M]any of the newer players I have encountered in play communities here mention the widely acclaimed actual-play show Critical Role [...]" (pg. 288)
Also, googling around, a Singapore dollar was worth between 0.70 and 0.76 USD since 2021 when the chapter was written. In terms of cost of living (in USD) it looks like the US average is around 20% lower overall. After adjusting for everything, does that put this in the ballpark of an escape room?
"In the 2020s, a new wave of specialized studios [...] rose to popularity in the play scene [...]. Unlike previous shops, which were primarily retail spaces that occasionally hosted community games, these studios market themselves as offering the D&D experience as the primary part of their operations. They differentiate themselves in two ways: first, with the material constitution of their studios, which offer state-of-the-art lighting, sound and furniture to facilitate play, as well as an enormous range of miniatures, battle terrain, and game books for players to use as part of the game experience; and second, with the gameplay style, which promises a focus on the narrative experience over all else as delivered by professional GMs. [...].
The cost of a game has risen sharply alongside the promised elevation of the _D&D _ experience; a player can now expect to pay an average of SGD $25-$35 per person for a game lasting three to four hours, and up to $50-$70 for games that require extensive preparation." (pg. 290)
Any of you in other places have anything like this? Would you use it if so?
Earlier she wrote: "[M]any of the newer players I have encountered in play communities here mention the widely acclaimed actual-play show Critical Role [...]" (pg. 288)
Also, googling around, a Singapore dollar was worth between 0.70 and 0.76 USD since 2021 when the chapter was written. In terms of cost of living (in USD) it looks like the US average is around 20% lower overall. After adjusting for everything, does that put this in the ballpark of an escape room?
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