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Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6064819" data-attributes="member: 1165"><p>Was going to say something about a lack of solos, but... WotC obviously has a formula for calculating monster stats, but they need to base these formulas around expected PC stats. Which they should post, Enemies & Allies or NPC Codex-style. (This wasn't needed in 4e because, while PC math was more variable than monster math, it was still fairly strictly under control.) Since PC stats change every playtest module, I'm not expecting balanced monsters anytime soon.</p><p></p><p>Bonded accuracy keeps attack bonuses and AC scores down and generally static, but you still get stat boosts, right? A high-level rogue's AC will therefore increase, unlike anyone else's. WotC needs to either "fix" that somehow. (I don't know if rogues having a high AC is a bad thing, but it looks like Dex-AC class are going to be OP compared to others as they gain levels.)</p><p></p><p>I'm thinking the lack of a skill system hurts too. If Perception were a skill, at least a few more monsters would have it (including solo-types).</p><p></p><p>As it was, the dragon should have pushed something heavy over the hole and just trapped the rogue. But that doesn't change the fact that the dragon is quivering in fear from an equal-leveled rogue. Also, a dragon trapping a rogue when there's another three or four PCs beating on it (which is what would usually happen, rather than this duel) would still be killed shockingly quickly.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6064819, member: 1165"] Was going to say something about a lack of solos, but... WotC obviously has a formula for calculating monster stats, but they need to base these formulas around expected PC stats. Which they should post, Enemies & Allies or NPC Codex-style. (This wasn't needed in 4e because, while PC math was more variable than monster math, it was still fairly strictly under control.) Since PC stats change every playtest module, I'm not expecting balanced monsters anytime soon. Bonded accuracy keeps attack bonuses and AC scores down and generally static, but you still get stat boosts, right? A high-level rogue's AC will therefore increase, unlike anyone else's. WotC needs to either "fix" that somehow. (I don't know if rogues having a high AC is a bad thing, but it looks like Dex-AC class are going to be OP compared to others as they gain levels.) I'm thinking the lack of a skill system hurts too. If Perception were a skill, at least a few more monsters would have it (including solo-types). As it was, the dragon should have pushed something heavy over the hole and just trapped the rogue. But that doesn't change the fact that the dragon is quivering in fear from an equal-leveled rogue. Also, a dragon trapping a rogue when there's another three or four PCs beating on it (which is what would usually happen, rather than this duel) would still be killed shockingly quickly. [/QUOTE]
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Lvl 14 rogue vs. (lvl 14) red dragon
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