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Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6064897" data-attributes="member: 1165"><p>To fix the dragon, I propose a change to saving throws. Back to 4e/SW SAGA. Have that dragon attack Fort, or at least saving throws other than Reflex.</p><p></p><p>When Star Wars SAGA edition first came out, I didn't like its idea of having saving throws as defenses. It wasn't until running 4e that I saw why this was a good idea.</p><p></p><p>In my own campaign, I have an avenger PC. He has a ridiculously high AC and a high Reflex and Will defense too. (He's an elf.) Of course, to crank his Dex and Wis so high he had to sacrifice his other stats, so his Fort defense is pretty low. He's not only challenged by magic. He's challenged by dwarven fighters who have a shield bash attack that targets Fort instead of AC, or outlaw veterans who can basically have <em>tide of iron</em> under a different name (they're not using shields). If you look in the monster books you won't find anything like the former, and the latter (being in Threats to the Nentir Vale) only attacks AC. Fortunately 4e monsters are easy to create and modify.</p><p></p><p>Because my campaign is on Dark Sun, there are no red dragons. However, if I were to use one anyway (fire drake?) I would make sure their attacks don't just target AC and Reflex. That's not just to "get" the avenger but to ensure that the entire party is being challenged by the solo. The avenger is not the only PC in the party with a high AC, after all. An attack that targets Fort is going to challenge the avenger and another PC, but an attack that targets Will would challenge yet another pair of PCs. Etc. If a dragon had different attacks that targeted each save, it could challenge the whole party, although not in the same round. (The same heavily-armored paladin who gets victimized by the dragon's breath weapon could then resist its suggestion effect. The agile but weak-willed rogue could dodge the fire but lose its mind.)</p><p></p><p>For that dragon, I would make his tail attack be an attack versus Fort. The tail is so big it's hard to dodge, but you only take damage if it sends you flying. Therefore, it's an attack versus Fort that also pushes you. Perhaps this is doable without changing the saving throw system, as if the tail were a breath weapon that allowed a Strength rather than Dexterity saving throw.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6064897, member: 1165"] To fix the dragon, I propose a change to saving throws. Back to 4e/SW SAGA. Have that dragon attack Fort, or at least saving throws other than Reflex. When Star Wars SAGA edition first came out, I didn't like its idea of having saving throws as defenses. It wasn't until running 4e that I saw why this was a good idea. In my own campaign, I have an avenger PC. He has a ridiculously high AC and a high Reflex and Will defense too. (He's an elf.) Of course, to crank his Dex and Wis so high he had to sacrifice his other stats, so his Fort defense is pretty low. He's not only challenged by magic. He's challenged by dwarven fighters who have a shield bash attack that targets Fort instead of AC, or outlaw veterans who can basically have [i]tide of iron[/i] under a different name (they're not using shields). If you look in the monster books you won't find anything like the former, and the latter (being in Threats to the Nentir Vale) only attacks AC. Fortunately 4e monsters are easy to create and modify. Because my campaign is on Dark Sun, there are no red dragons. However, if I were to use one anyway (fire drake?) I would make sure their attacks don't just target AC and Reflex. That's not just to "get" the avenger but to ensure that the entire party is being challenged by the solo. The avenger is not the only PC in the party with a high AC, after all. An attack that targets Fort is going to challenge the avenger and another PC, but an attack that targets Will would challenge yet another pair of PCs. Etc. If a dragon had different attacks that targeted each save, it could challenge the whole party, although not in the same round. (The same heavily-armored paladin who gets victimized by the dragon's breath weapon could then resist its suggestion effect. The agile but weak-willed rogue could dodge the fire but lose its mind.) For that dragon, I would make his tail attack be an attack versus Fort. The tail is so big it's hard to dodge, but you only take damage if it sends you flying. Therefore, it's an attack versus Fort that also pushes you. Perhaps this is doable without changing the saving throw system, as if the tail were a breath weapon that allowed a Strength rather than Dexterity saving throw. [/QUOTE]
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Lvl 14 rogue vs. (lvl 14) red dragon
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