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*Dungeons & Dragons
Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="pming" data-source="post: 6065027" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> I'll make this short-ish.</p><p></p><p> They're doing it backwards. The dragon shouldn't get "tougher"...the rogue should get *weaker*. Fix evasion to not be a "What? Sorry, I was eating my stew...the fireball came from behind me? Hold on...roll...made it. I keep eating my stew as the fireball erupts around me, stopping at 1" away from me because I wiggled a bit in my chair. Evasion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ".</p><p></p><p> IMHO, a 14th level rogue should NOT have more than about 40hp...his AC should be "ok" but *no where near* the level a 14th level fighters should be. His damage should be pathetic...only kicking into "wow!" if he successfully 'backstabs' something. Basically, a rogue should NOT be a 'damage dealer' class...the rogue should be hiding in the shadows behind the wizard, waiting for an opportunity to hide in shadows/move silently to sneak attack, or shooting his bow for support. The rogue shouldn't be leaping, tumbling and dodging into combat slicing up an opponent...that's what a lightly armored, nimble-based FIGHTER should be doing.</p><p></p><p> Anyway, yeah. The way the playtest is going now, they're doing it all backwards...trying to make PC's "tougher". For some reason they seem to be equating "heroics" with "high numbers". They obviously do not have very much experience roleplaying, because in my experience, heroics is something that comes from *low* numbers and having the odds stacked distinctively *against* you.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6065027, member: 45197"] Hiya. I'll make this short-ish. They're doing it backwards. The dragon shouldn't get "tougher"...the rogue should get *weaker*. Fix evasion to not be a "What? Sorry, I was eating my stew...the fireball came from behind me? Hold on...roll...made it. I keep eating my stew as the fireball erupts around me, stopping at 1" away from me because I wiggled a bit in my chair. Evasion. :) ". IMHO, a 14th level rogue should NOT have more than about 40hp...his AC should be "ok" but *no where near* the level a 14th level fighters should be. His damage should be pathetic...only kicking into "wow!" if he successfully 'backstabs' something. Basically, a rogue should NOT be a 'damage dealer' class...the rogue should be hiding in the shadows behind the wizard, waiting for an opportunity to hide in shadows/move silently to sneak attack, or shooting his bow for support. The rogue shouldn't be leaping, tumbling and dodging into combat slicing up an opponent...that's what a lightly armored, nimble-based FIGHTER should be doing. Anyway, yeah. The way the playtest is going now, they're doing it all backwards...trying to make PC's "tougher". For some reason they seem to be equating "heroics" with "high numbers". They obviously do not have very much experience roleplaying, because in my experience, heroics is something that comes from *low* numbers and having the odds stacked distinctively *against* you. ^_^ Paul L. Ming [/QUOTE]
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Lvl 14 rogue vs. (lvl 14) red dragon
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