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Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="Rune" data-source="post: 6065071" data-attributes="member: 67"><p>In my opinion, the Armor Class should actually just be a bonus which could be applied to one ability or another (as determined appropriate by the situation, or stat block) to provide any given defense for an attacker to roll against. The main distinction between such an attack and an ability that requires a saving throw would be the necessity of such an attack to actually <em>hit</em> an opponent, rather than simply make them resist it.</p><p></p><p>So, for example, that tail-slap would target Constitution--with the AC bonus added. Any attack that both caused fear <em>and</em> required an actual hit could target Wisdom. Most attacks that could be dodged would still be targeted toward Dex. Attacks that weaken the mind <em>while also being required to actually have to hit</em> would target Intelligence. An attack that physically weakened a target would be against Strength and an attack against someone's character would target Charisma.</p><p></p><p>Obviously, some overlap immediately presents itself. But that's okay. If a player could make a <em>reasonable</em> and <em>very</em> quick argument that the attack should target a different stat--before the attack is rolled (whether as the attacker, or defender), than it could target said stat instead.</p><p></p><p>Any attack that doesn't actually need to hit, but needs to be resisted, instead, would require a saving throw according to the current rules for those.</p></blockquote><p></p>
[QUOTE="Rune, post: 6065071, member: 67"] In my opinion, the Armor Class should actually just be a bonus which could be applied to one ability or another (as determined appropriate by the situation, or stat block) to provide any given defense for an attacker to roll against. The main distinction between such an attack and an ability that requires a saving throw would be the necessity of such an attack to actually [i]hit[/i] an opponent, rather than simply make them resist it. So, for example, that tail-slap would target Constitution--with the AC bonus added. Any attack that both caused fear [i]and[/i] required an actual hit could target Wisdom. Most attacks that could be dodged would still be targeted toward Dex. Attacks that weaken the mind [i]while also being required to actually have to hit[/i] would target Intelligence. An attack that physically weakened a target would be against Strength and an attack against someone's character would target Charisma. Obviously, some overlap immediately presents itself. But that's okay. If a player could make a [i]reasonable[/i] and [i]very[/i] quick argument that the attack should target a different stat--before the attack is rolled (whether as the attacker, or defender), than it could target said stat instead. Any attack that doesn't actually need to hit, but needs to be resisted, instead, would require a saving throw according to the current rules for those. [/QUOTE]
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Lvl 14 rogue vs. (lvl 14) red dragon
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