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*Dungeons & Dragons
Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="I'm A Banana" data-source="post: 6065721" data-attributes="member: 2067"><p>For me, that's part of what it means to be a "boss fight." </p><p></p><p>Rogues can hide and sneak. That's their shtick. They should do that against their enemies -- it's their first go-to strategy, because they're great at it, and get a lot of benefits from it.</p><p></p><p>But against a <em>dragon</em>, your normal strategy should be useless. Rogues can't sneak up. Fighter's can just wail on it. Wizards find their spells shrugged off. Clerics find their buffs stripped away and their healing to be unable to keep up with the damage. To fight a significant battle like this, it's going to require some non-linear thinking and some different, unique strategies. It should also require you to work in tandem: maybe the rogue CAN sneak up, IF the fighter is distracting it with an axe to the face. </p><p></p><p>That's part of what makes it different and memorable, the fact that you can't just press the "lose hp" button again and again like you do in a normal fight. You have to do some new thinking, change up your pattern, and try something new -- if you don't, you get pwned. </p><p></p><p>Admittedly, that's asking D&D dragons to be something more like they've wanted to be than like they HAVE been. It's not something that high AC necessarily does. It's something that trigger events and specific strategies can help with -- it demands each "boss monster" be a little unique. And I'm great with that, personally. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6065721, member: 2067"] For me, that's part of what it means to be a "boss fight." Rogues can hide and sneak. That's their shtick. They should do that against their enemies -- it's their first go-to strategy, because they're great at it, and get a lot of benefits from it. But against a [I]dragon[/I], your normal strategy should be useless. Rogues can't sneak up. Fighter's can just wail on it. Wizards find their spells shrugged off. Clerics find their buffs stripped away and their healing to be unable to keep up with the damage. To fight a significant battle like this, it's going to require some non-linear thinking and some different, unique strategies. It should also require you to work in tandem: maybe the rogue CAN sneak up, IF the fighter is distracting it with an axe to the face. That's part of what makes it different and memorable, the fact that you can't just press the "lose hp" button again and again like you do in a normal fight. You have to do some new thinking, change up your pattern, and try something new -- if you don't, you get pwned. Admittedly, that's asking D&D dragons to be something more like they've wanted to be than like they HAVE been. It's not something that high AC necessarily does. It's something that trigger events and specific strategies can help with -- it demands each "boss monster" be a little unique. And I'm great with that, personally. :) [/QUOTE]
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Lvl 14 rogue vs. (lvl 14) red dragon
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