Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Lvl 14 rogue vs. (lvl 14) red dragon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 6066088" data-attributes="member: 386"><p>Yeah, that makes sense. I was looking at the one example in isolation - thinking that, if it's a dragon, then it should be able to act like a dragon and mechanically you'd just use contests or saving throws to deal with resolving its actions. But since they have specific mechanics in other places for taking those specific actions, you have to assume they left them out for a good reason.</p><p></p><p>Which reminds me of the "How do you disarm someone in 4th edition?" question.</p><p></p><p>I would prefer it if they made it explicit that "If you can do it, you can do it" and designed rules that allowed the DM to easily select mechanics that resolved actions. Like you say, I would prefer it if you didn't need to look up the earthquake spell to resolve a character (or dragon) collapsing the ceiling. Then you wouldn't need to include specific mechanics to allow monsters to bite and grab, or tail sweep, or wrap someone up in their wings, or whatever you can think of. You'd just describe the monster and let its actions flow from there. But it seems like they are designing the game to give players (and the DM) a list of options, and only those options, to choose for your action for the round. (In spite of shaded paragraphs about "Improvised Actions"; it pushes against the direction of the rest of the game.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6066088, member: 386"] Yeah, that makes sense. I was looking at the one example in isolation - thinking that, if it's a dragon, then it should be able to act like a dragon and mechanically you'd just use contests or saving throws to deal with resolving its actions. But since they have specific mechanics in other places for taking those specific actions, you have to assume they left them out for a good reason. Which reminds me of the "How do you disarm someone in 4th edition?" question. I would prefer it if they made it explicit that "If you can do it, you can do it" and designed rules that allowed the DM to easily select mechanics that resolved actions. Like you say, I would prefer it if you didn't need to look up the earthquake spell to resolve a character (or dragon) collapsing the ceiling. Then you wouldn't need to include specific mechanics to allow monsters to bite and grab, or tail sweep, or wrap someone up in their wings, or whatever you can think of. You'd just describe the monster and let its actions flow from there. But it seems like they are designing the game to give players (and the DM) a list of options, and only those options, to choose for your action for the round. (In spite of shaded paragraphs about "Improvised Actions"; it pushes against the direction of the rest of the game.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lvl 14 rogue vs. (lvl 14) red dragon
Top