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Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="Stormonu" data-source="post: 6066327" data-attributes="member: 52734"><p>Just for chuckles, these are the stats for a "Ancient Red Dragon" in my own system (54 Fantasy). 1 point in an ability/score is about 2 points in D&D; each "Wound" is about equal to 5 hp in D&D (so this things has about 170 hp).</p><p></p><p>Do you see this as something that'd be too complicated to run, just about right or too simple if it was converted to D&D? (Def = defense, the roll to hit it; Res = resistance, the roll to damage it; Resolve is like a saving throw vs. Will or Fort; in each case attacker and defender draw playing cards to add to the values listed)</p><p></p><p><strong>Fire Dragon, Ancient</strong></p><p>Gargantuan Winged Quadruped (Dragon, Fire)</p><p><strong>Str:</strong> 13♦ <strong>Dex:</strong> 5♣ <strong>Int:</strong> 9♥ <strong>Pre:</strong> 10♠</p><p><strong>Mel:</strong> 7 <strong>Ran:</strong> 6 <strong>Mag:</strong> 6</p><p><strong>Def:</strong> 1 (7♣) <strong>Res:</strong> 11 (20♣A4)</p><p><strong>Resolve:</strong> 15♠ (20♠) <strong>Wounds:</strong> 34</p><p><strong>Vision:</strong> Darksight <strong>Speed:</strong> Normal, Flight</p><p>Enhanced</p><p><strong>Skills:</strong> Armor (Natural) (R5) 16, Athletics (+Flying) (R3)</p><p>16, Endurance (R5) 20, Evade (R5) 6, Knowledge</p><p>(Arcane) (R5) 14, Language (Common) (R3) 12,</p><p>Language (Draconic) (R5) 14, Perception (R5) 14,</p><p>Persuade (R5) 15, Spellcraft (Arcane) (R5) 11,</p><p>Weapon (Natural) (R5) M12/R11</p><p><strong>Attack:</strong> Maw A12♦/D19♦ (+6 wounds + draw card</p><p>+ 1 (fire) wound) or Claws A16♦/D17♦ (+6</p><p>wounds) or Tail A13♣/20♣ (+7 wounds) or Fire</p><p>breath A11♥/P20♥ or Spells</p><p><strong>Multiattack (R1):</strong> Make a tail, maw (A-2/D-2) and claw</p><p>(A-4/D-4) attack. On a hit, deal 1 + weapon wounds.</p><p><strong>Armor Piercing (R2):</strong> Make a bite & claw attack and</p><p>ignore 1 point Armor or Armor skill when dealing</p><p>damage.</p><p><strong>Improved Shieldbreaker (R3):</strong> With a ♦ card, ignore 2</p><p>points of Shield bonus and/or Evade skill and make a</p><p>bite & claw attack. On a hit, deal 1 wound (+weapon</p><p>wounds). Consequences: 1x/scene.</p><p><strong>Dehabilitating Strike (R4):</strong> Once a scene or with a Jack+,</p><p>Make a bite & claw attack. On a hit target takes 2</p><p>wounds (+weapon wounds) and +5 penalty to actions</p><p>until a successful Endurance (Fortitude) check (Diff</p><p>17). Consequences: 1x/day.</p><p><strong>Lay Out (R5):</strong> Requires King+. Make a bite & claws</p><p>attack. On a hit, target takes 3 wounds (+weapon</p><p>wounds), is disarmed, knocked prone and stunned</p><p>until successful Endurance (Fortitude) check (Diff 20).</p><p>Consequences: Dragon takes a wound. 1x/day.</p><p><strong>Spells (+11):</strong> 0th-3rd circle – any card; 4th-6th circle –</p><p>one 1x/scene or Jack+; 7th circle – Queen+</p><p><strong>Detect Magic (0th):</strong> Diff 11, Close, Instant; detect</p><p>presence of active spells or magic items</p><p><strong>Legerdemain (0th):</strong> Diff 11, Personal, Persist; create</p><p>minor magical effect or trick.</p><p><strong>Resistance (0th):</strong> Diff 11, Close, Instant; Target gains</p><p>+1 to next Armor check.</p><p><strong>Charm Gaze (1st):</strong> Resv +1♦, Short Persist; Once per</p><p>scene (or using Jack+) target becomes trusted</p><p>ally. Consequence: 1x/scene; if target is</p><p>attacked, spell is broken.</p><p><strong>Arcane Strike (2nd):</strong> A15♠/P16♠, Medium, Instant;</p><p>target takes 8 wounds. Ghostly creatures cannot</p><p>evade attack. Consequences: 1x/scene;</p><p>Cumulative wound to cast again</p><p><strong>Dispel Magic (3rd):</strong> Diff = enemy spell casting</p><p>difficulty, Short, Instant; End active spell on target.</p><p><strong>Polymorph (4th):</strong> Diff 17, Personal,</p><p>Scene; Take shape of another</p><p>creature whose Primary ability scores</p><p>do not exceed 20. Gain shape’s Strength</p><p>and Dexterity, racial abilities and natural</p><p>attack modes.</p><p><strong>Rot (5th):</strong> A13♠/F18♠, Close, Scene; Target takes 9</p><p>wounds + draw card for wound. Target takes –3</p><p>penalty to all skill checks and cannot heal</p><p>wounds until successful Endurance (Fortitude)</p><p>check (Diff 15). Consequences: 1x/scene.</p><p>Cumulative wound to cast again.</p><p><strong>Scry (6th):</strong> Diff 20, Extreme, Persist; View remotely</p><p>and gain +5 bonus to Perception (Spot).</p><p>Consequences: 1x/scene.</p><p><strong>Blast Fireball (7th):</strong> A12♠/P19♠, Long, Instant; Up to</p><p>6 targets take 10 (fire) wounds + draw card for</p><p>wound. Target takes wound every other round</p><p>until it makes successful Endurance (Physical)</p><p>check (Diff 18). Consequences: Dragon takes a</p><p>wound. For each extra wound, can affect +1</p><p>target. 1x/day Cumulative wound to cast again.</p><p><strong>Binding (8th):</strong> Resv +4♦, Close, Day; Imprison</p><p>creature of up to 6 wounds. Draw card for extra</p><p>wound to imprison. Can release to perform</p><p>service by discarding a ♠ face card. After a day,</p><p>the creature is free. Consequences: Dragon</p><p>takes a wound. For each additional wound taken,</p><p>can imprison +1 wound creature, up to 10</p><p>wounds. 1x/day.</p><p><strong>Hail of Meteors (9th):</strong> A11♠/ P20♠, Long, Instant; Up</p><p>to five targets take 11 (fire) wounds + draw card</p><p>for extra wound. Targets take 1 wound every</p><p>other round until it makes a successful Endurance</p><p>(Physical) check (Diff 22). Consequences:</p><p>Dragon takes a wound. For each additional</p><p>wound taken +1 target. 1x/day. Cumulative</p><p>wound to use again.</p><p><strong>Fire Breath (3x/Scene):</strong> Att +0♥/Phys +5♥,</p><p>Medium range, Persist. Deals 7 (fire) wounds up</p><p>to 5 targets. Target takes 1 (fire) wound every</p><p>other turn until successful Endurance (Physical)</p><p>check (Diff 20).</p><p><strong>Fire Immune:</strong> An ancient fire dragon takes no</p><p>damage from fire attacks.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6066327, member: 52734"] Just for chuckles, these are the stats for a "Ancient Red Dragon" in my own system (54 Fantasy). 1 point in an ability/score is about 2 points in D&D; each "Wound" is about equal to 5 hp in D&D (so this things has about 170 hp). Do you see this as something that'd be too complicated to run, just about right or too simple if it was converted to D&D? (Def = defense, the roll to hit it; Res = resistance, the roll to damage it; Resolve is like a saving throw vs. Will or Fort; in each case attacker and defender draw playing cards to add to the values listed) [B]Fire Dragon, Ancient[/B] Gargantuan Winged Quadruped (Dragon, Fire) [B]Str:[/B] 13♦ [B]Dex:[/B] 5♣ [B]Int:[/B] 9♥ [B]Pre:[/B] 10♠ [B]Mel:[/B] 7 [B]Ran:[/B] 6 [B]Mag:[/B] 6 [B]Def:[/B] 1 (7♣) [B]Res:[/B] 11 (20♣A4) [B]Resolve:[/B] 15♠ (20♠) [B]Wounds:[/B] 34 [B]Vision:[/B] Darksight [B]Speed:[/B] Normal, Flight Enhanced [B]Skills:[/B] Armor (Natural) (R5) 16, Athletics (+Flying) (R3) 16, Endurance (R5) 20, Evade (R5) 6, Knowledge (Arcane) (R5) 14, Language (Common) (R3) 12, Language (Draconic) (R5) 14, Perception (R5) 14, Persuade (R5) 15, Spellcraft (Arcane) (R5) 11, Weapon (Natural) (R5) M12/R11 [B]Attack:[/B] Maw A12♦/D19♦ (+6 wounds + draw card + 1 (fire) wound) or Claws A16♦/D17♦ (+6 wounds) or Tail A13♣/20♣ (+7 wounds) or Fire breath A11♥/P20♥ or Spells [B]Multiattack (R1):[/B] Make a tail, maw (A-2/D-2) and claw (A-4/D-4) attack. On a hit, deal 1 + weapon wounds. [B]Armor Piercing (R2):[/B] Make a bite & claw attack and ignore 1 point Armor or Armor skill when dealing damage. [B]Improved Shieldbreaker (R3):[/B] With a ♦ card, ignore 2 points of Shield bonus and/or Evade skill and make a bite & claw attack. On a hit, deal 1 wound (+weapon wounds). Consequences: 1x/scene. [B]Dehabilitating Strike (R4):[/B] Once a scene or with a Jack+, Make a bite & claw attack. On a hit target takes 2 wounds (+weapon wounds) and +5 penalty to actions until a successful Endurance (Fortitude) check (Diff 17). Consequences: 1x/day. [B]Lay Out (R5):[/B] Requires King+. Make a bite & claws attack. On a hit, target takes 3 wounds (+weapon wounds), is disarmed, knocked prone and stunned until successful Endurance (Fortitude) check (Diff 20). Consequences: Dragon takes a wound. 1x/day. [B]Spells (+11):[/B] 0th-3rd circle – any card; 4th-6th circle – one 1x/scene or Jack+; 7th circle – Queen+ [B]Detect Magic (0th):[/B] Diff 11, Close, Instant; detect presence of active spells or magic items [B]Legerdemain (0th):[/B] Diff 11, Personal, Persist; create minor magical effect or trick. [B]Resistance (0th):[/B] Diff 11, Close, Instant; Target gains +1 to next Armor check. [B]Charm Gaze (1st):[/B] Resv +1♦, Short Persist; Once per scene (or using Jack+) target becomes trusted ally. Consequence: 1x/scene; if target is attacked, spell is broken. [B]Arcane Strike (2nd):[/B] A15♠/P16♠, Medium, Instant; target takes 8 wounds. Ghostly creatures cannot evade attack. Consequences: 1x/scene; Cumulative wound to cast again [B]Dispel Magic (3rd):[/B] Diff = enemy spell casting difficulty, Short, Instant; End active spell on target. [B]Polymorph (4th):[/B] Diff 17, Personal, Scene; Take shape of another creature whose Primary ability scores do not exceed 20. Gain shape’s Strength and Dexterity, racial abilities and natural attack modes. [B]Rot (5th):[/B] A13♠/F18♠, Close, Scene; Target takes 9 wounds + draw card for wound. Target takes –3 penalty to all skill checks and cannot heal wounds until successful Endurance (Fortitude) check (Diff 15). Consequences: 1x/scene. Cumulative wound to cast again. [B]Scry (6th):[/B] Diff 20, Extreme, Persist; View remotely and gain +5 bonus to Perception (Spot). Consequences: 1x/scene. [B]Blast Fireball (7th):[/B] A12♠/P19♠, Long, Instant; Up to 6 targets take 10 (fire) wounds + draw card for wound. Target takes wound every other round until it makes successful Endurance (Physical) check (Diff 18). Consequences: Dragon takes a wound. For each extra wound, can affect +1 target. 1x/day Cumulative wound to cast again. [B]Binding (8th):[/B] Resv +4♦, Close, Day; Imprison creature of up to 6 wounds. Draw card for extra wound to imprison. Can release to perform service by discarding a ♠ face card. After a day, the creature is free. Consequences: Dragon takes a wound. For each additional wound taken, can imprison +1 wound creature, up to 10 wounds. 1x/day. [B]Hail of Meteors (9th):[/B] A11♠/ P20♠, Long, Instant; Up to five targets take 11 (fire) wounds + draw card for extra wound. Targets take 1 wound every other round until it makes a successful Endurance (Physical) check (Diff 22). Consequences: Dragon takes a wound. For each additional wound taken +1 target. 1x/day. Cumulative wound to use again. [B]Fire Breath (3x/Scene):[/B] Att +0♥/Phys +5♥, Medium range, Persist. Deals 7 (fire) wounds up to 5 targets. Target takes 1 (fire) wound every other turn until successful Endurance (Physical) check (Diff 20). [B]Fire Immune:[/B] An ancient fire dragon takes no damage from fire attacks. [/QUOTE]
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Lvl 14 rogue vs. (lvl 14) red dragon
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