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Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="the Jester" data-source="post: 6067525" data-attributes="member: 1210"><p>Who said that a single monster is supposed to challenge 3 pcs of equal level in 5e? AFAIK we haven't heard much about monster design at all yet. </p><p></p><p>I think you are assuming too much, and calling what we've seen "poor game design" relies entirely on your assumptions. Now, while you may be right that a monster of level x should be an appropriate challenge to 3 pcs of level x, we don't know that. Not only that, we don't know what an "appropriate challenge" means in 5e- is it still the 3e "use up 20% of your resources" approach? Because if so, it sounds like the fight ran a little easy, but wasn't that far from the intended difficulty. Compare a 3e 13th level pc vs. a single CR 13 monster: on average, the pc is going to win, but he'll be a bit banged up. Same result here! And yes, a CR 13 dragon is a different story, but dragon CRs were intentionally deflated in 3e to make them overpowered for their challenge rating. (This is something that has been confirmed over and over again by the 3e designers.)</p><p></p><p>So please don't tell me that I "know damn well" something based entirely on your assumptions, and telling me "please don't try and go there just to keep your argument going" doesn't back your assertions with anything more than further assumptions.</p><p></p><p>That said, if you do have a source for your assumption, I'll happily take a look at it and adjust my position accordingly.</p><p></p><p></p><p></p><p>The designers design, the playtesters catch errors. You keep talking about being a playtester like all it is about is getting a preview of the game instead of actually fulfilling a meaningful role in the process. What do you think the role of the playtester is, if not to do EXACTLY what we are doing here?</p><p></p><p>Seriously, dude, you're acting like being a playtester entitles you to a finished, polished game from the first alpha version you get your hands on. <em>It doesn't.</em> It gives you access to the rough cut. That is explicitly what being a playtester is for. That is exactly what we are getting. Finding the flaws is exactly why WotC is giving us that access. Where you're getting the idea that this is some flim-flam job designed to lull us into accepting the blame for a bad game in the end is beyond me. Sounds like it's more work than actually, you know, listening to playtester feedback and making a great game in the end.</p><p></p><p>Playtesting is about more than giving you a free new game to play.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6067525, member: 1210"] Who said that a single monster is supposed to challenge 3 pcs of equal level in 5e? AFAIK we haven't heard much about monster design at all yet. I think you are assuming too much, and calling what we've seen "poor game design" relies entirely on your assumptions. Now, while you may be right that a monster of level x should be an appropriate challenge to 3 pcs of level x, we don't know that. Not only that, we don't know what an "appropriate challenge" means in 5e- is it still the 3e "use up 20% of your resources" approach? Because if so, it sounds like the fight ran a little easy, but wasn't that far from the intended difficulty. Compare a 3e 13th level pc vs. a single CR 13 monster: on average, the pc is going to win, but he'll be a bit banged up. Same result here! And yes, a CR 13 dragon is a different story, but dragon CRs were intentionally deflated in 3e to make them overpowered for their challenge rating. (This is something that has been confirmed over and over again by the 3e designers.) So please don't tell me that I "know damn well" something based entirely on your assumptions, and telling me "please don't try and go there just to keep your argument going" doesn't back your assertions with anything more than further assumptions. That said, if you do have a source for your assumption, I'll happily take a look at it and adjust my position accordingly. The designers design, the playtesters catch errors. You keep talking about being a playtester like all it is about is getting a preview of the game instead of actually fulfilling a meaningful role in the process. What do you think the role of the playtester is, if not to do EXACTLY what we are doing here? Seriously, dude, you're acting like being a playtester entitles you to a finished, polished game from the first alpha version you get your hands on. [i]It doesn't.[/i] It gives you access to the rough cut. That is explicitly what being a playtester is for. That is exactly what we are getting. Finding the flaws is exactly why WotC is giving us that access. Where you're getting the idea that this is some flim-flam job designed to lull us into accepting the blame for a bad game in the end is beyond me. Sounds like it's more work than actually, you know, listening to playtester feedback and making a great game in the end. Playtesting is about more than giving you a free new game to play. [/QUOTE]
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Lvl 14 rogue vs. (lvl 14) red dragon
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