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*Dungeons & Dragons
Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="Neonchameleon" data-source="post: 6068222" data-attributes="member: 87792"><p>I couldn't disagree more for two reasons. Firstly it's how the original players took dragons out - fair fights are for suckers. Second, one of the defining features of dragons is their arrogance - they aren't going to bother preparing for puny snacks that wander into their lair - they <em>know</em> they can defeat them. If it's not another dragon or a major demon, a dragon <em>should not be worried</em>. Dragons should be some of the easiest monsters to sneak up on - even if they spot you they are simply going to be amused. After all they know they are intelligent armoured balls of fire-breathing meanness and you're just lunch.</p><p></p><p></p><p></p><p>Which is precisely why dragons have a high AC. To hit a dragon you need to hit it somewhere vulnerable - the underbelly, the joints, the eye, straight down the throat. If they didn't have a tough hide they should have an AC of about two - they are, after all, very large targets. I see no problem with a fairly hard hit from an expert on a surprised monster.</p><p></p><p></p><p></p><p>Possibly also with sneak attack at present being just too good. But yes, it took 4e years to get Solos right (I'm not sure whether the MM3 did or it only happened in MV).</p><p></p><p></p><p></p><p>I'm not seeing a story there. What I'm seeing is a bag of hit points with a random collection of abilities and no indication of how to use them. As DM I don't need to know everything the dragon <em>can</em> do under stress, I need to know what it is <em>going</em> to do. Some sort of narrative pattern - I can't from that tell whether it wants to hang back like a caster, incinerate, or go in tooth and claw.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6068222, member: 87792"] I couldn't disagree more for two reasons. Firstly it's how the original players took dragons out - fair fights are for suckers. Second, one of the defining features of dragons is their arrogance - they aren't going to bother preparing for puny snacks that wander into their lair - they [I]know[/I] they can defeat them. If it's not another dragon or a major demon, a dragon [I]should not be worried[/I]. Dragons should be some of the easiest monsters to sneak up on - even if they spot you they are simply going to be amused. After all they know they are intelligent armoured balls of fire-breathing meanness and you're just lunch. Which is precisely why dragons have a high AC. To hit a dragon you need to hit it somewhere vulnerable - the underbelly, the joints, the eye, straight down the throat. If they didn't have a tough hide they should have an AC of about two - they are, after all, very large targets. I see no problem with a fairly hard hit from an expert on a surprised monster. Possibly also with sneak attack at present being just too good. But yes, it took 4e years to get Solos right (I'm not sure whether the MM3 did or it only happened in MV). I'm not seeing a story there. What I'm seeing is a bag of hit points with a random collection of abilities and no indication of how to use them. As DM I don't need to know everything the dragon [I]can[/I] do under stress, I need to know what it is [I]going[/I] to do. Some sort of narrative pattern - I can't from that tell whether it wants to hang back like a caster, incinerate, or go in tooth and claw. [/QUOTE]
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Lvl 14 rogue vs. (lvl 14) red dragon
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