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Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="I'm A Banana" data-source="post: 6068366" data-attributes="member: 2067"><p>Why not go the "phased" route and just apply it to ALL damage?</p><p></p><p><strong>Dragonhide</strong>: The dragon does not take damage except during turns in which it has used its breath attack. From the time it uses its breath attack, until the beginning of its next turn, a dragon takes normal damage.</p><p></p><p>Or...</p><p></p><p><strong>Red Dragonhide</strong>: The dragon does not take damage. The exception is cold damage, which damages the dragon normally. Additionally, if the dragon takes cold damage, it takes damage from all other sources until the end of its next turn. </p><p></p><p>Or....</p><p></p><p><strong>Weak Points</strong>: The dragon does not take damage. Roll damage normally, and if this damage exceeds X, the next attack that targets the dragon deals normal damage.</p><p></p><p>Or....</p><p></p><p><strong>Soft Parts</strong>: The dragon does not take damage. When making an attack, a character can make a DC XX Dexterity check to have their attack deal normal damage.</p><p></p><p>Or....</p><p></p><p><strong>Draconic Arrogance</strong>: The dragon does not take damage. It also cannot resist gloating. Whenever the dragon bloodies an enemy, or drops an enemy to 0 hp, the dragon spends its next turn gloating. From the time the dragon achieves this, until it takes X damage, it takes damage normally.</p><p></p><p>You could even customize this:</p><p></p><p><strong>The Sword of Dragon's Bane</strong>: The dragon does not take damage. The exception is <em>The Sword of Dragon's Bane</em>, which deals damage normally when it hits. Additionally, if the dragon takes damage from the <em>Sword of Dragon's Bane</em>, it takes damage from all other sources until the end of its next turn.</p><p></p><p>You could combine it with my "Destiny" idea from my article and do it like this as an add-on module:</p><p></p><p><strong>Draconic Destiny</strong>: As long as the dragon has any points of Destiny, it cannot take any damage. In order to deplete its Destiny, its enemies must spend Destiny in attacks: when a PC hits, they can spend a point of Destiny, and thus deplete the dragon's Destiny pool by 1 point. Once the dragon has 0 Destiny, it takes damage as normal.</p><p></p><p>Or whatever.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6068366, member: 2067"] Why not go the "phased" route and just apply it to ALL damage? [B]Dragonhide[/B]: The dragon does not take damage except during turns in which it has used its breath attack. From the time it uses its breath attack, until the beginning of its next turn, a dragon takes normal damage. Or... [B]Red Dragonhide[/B]: The dragon does not take damage. The exception is cold damage, which damages the dragon normally. Additionally, if the dragon takes cold damage, it takes damage from all other sources until the end of its next turn. Or.... [B]Weak Points[/B]: The dragon does not take damage. Roll damage normally, and if this damage exceeds X, the next attack that targets the dragon deals normal damage. Or.... [B]Soft Parts[/B]: The dragon does not take damage. When making an attack, a character can make a DC XX Dexterity check to have their attack deal normal damage. Or.... [B]Draconic Arrogance[/B]: The dragon does not take damage. It also cannot resist gloating. Whenever the dragon bloodies an enemy, or drops an enemy to 0 hp, the dragon spends its next turn gloating. From the time the dragon achieves this, until it takes X damage, it takes damage normally. You could even customize this: [B]The Sword of Dragon's Bane[/B]: The dragon does not take damage. The exception is [I]The Sword of Dragon's Bane[/I], which deals damage normally when it hits. Additionally, if the dragon takes damage from the [I]Sword of Dragon's Bane[/I], it takes damage from all other sources until the end of its next turn. You could combine it with my "Destiny" idea from my article and do it like this as an add-on module: [B]Draconic Destiny[/B]: As long as the dragon has any points of Destiny, it cannot take any damage. In order to deplete its Destiny, its enemies must spend Destiny in attacks: when a PC hits, they can spend a point of Destiny, and thus deplete the dragon's Destiny pool by 1 point. Once the dragon has 0 Destiny, it takes damage as normal. Or whatever. [/QUOTE]
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Lvl 14 rogue vs. (lvl 14) red dragon
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