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Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="steeldragons" data-source="post: 6068837" data-attributes="member: 92511"><p>According to things here, in Andorra, St. George (and yes, obviously he wasn't a Saint until after he died) but he would, in D&D game terms, inarguably be considered a "Paladin." I believe one of his "miracles" that earned him sainthood, was the slaying of the dragon. He had divine help or, if you prefer, was so pure/righteous/perfect in his faith/however you want to phrase it, he was able to (get this!) SMITE the dragon with his lance.</p><p></p><p>Hercules, doesn't even really require a response. He's demi-god Ryan. You know that. Call him a "fighter", sure those are his levels. But he's a DEMI-GOD fighter. I have to say I'm rather surprised you'd even put that forward.</p><p></p><p>Bard's arrow was, again through a D&D game window, OBVIOUSLY either an arrow of dragon-slaying or +1 or +3 enchanted. Something that had been passed down father-to-son for a few generations and always been recovered? That's not a just a "lucky shot with an old arrow"...that's enchanted...or at the very absolute least considered "masterwork" or adamantium tipped or something. Or, again if you prefer, perhaps it is enchanted <em>with</em> luck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Thus the fact that the single d6 +magic arrow, PUT IN EXACTLY THE RIGHT PLACE (because he's an epic level fighter with his bow, perhaps?), could slay the dragon.</p><p></p><p>I'm just saying, if you want dragons to be the kinds of terrifying and difficult foes that, it seems we all agree we want...making them immune to non-magic weapons would go a long way to doing that. </p><p></p><p>Due respect, Ryan, you keep moving the bullseye. We had a 14th level halfling thief who killed it (with a SLING!) in three rounds. Then it's about being an epic level fighter. Now we're at saints and demi-gods. We all want dragons who are frightful and terrible powers who can shred through most adventuring parties (forget about individuals). In what ways is that possible without simply continuing to add/raise numbers? "Mo' numbuhs is mo' bettuh" seems to be the ever-present answer to "make it more powerful"...which I consider to be not only be lazy but poor design...and we know what lives down that path. </p><p></p><p>I've still not heard what is so hard or terrible about saying (however else you want to structure the game and/or rare you make magic items/weapons/etc...) <em>"When dealing with dragons, here's the [default D&D] deal..."</em></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6068837, member: 92511"] According to things here, in Andorra, St. George (and yes, obviously he wasn't a Saint until after he died) but he would, in D&D game terms, inarguably be considered a "Paladin." I believe one of his "miracles" that earned him sainthood, was the slaying of the dragon. He had divine help or, if you prefer, was so pure/righteous/perfect in his faith/however you want to phrase it, he was able to (get this!) SMITE the dragon with his lance. Hercules, doesn't even really require a response. He's demi-god Ryan. You know that. Call him a "fighter", sure those are his levels. But he's a DEMI-GOD fighter. I have to say I'm rather surprised you'd even put that forward. Bard's arrow was, again through a D&D game window, OBVIOUSLY either an arrow of dragon-slaying or +1 or +3 enchanted. Something that had been passed down father-to-son for a few generations and always been recovered? That's not a just a "lucky shot with an old arrow"...that's enchanted...or at the very absolute least considered "masterwork" or adamantium tipped or something. Or, again if you prefer, perhaps it is enchanted [I]with[/I] luck. ;) Thus the fact that the single d6 +magic arrow, PUT IN EXACTLY THE RIGHT PLACE (because he's an epic level fighter with his bow, perhaps?), could slay the dragon. I'm just saying, if you want dragons to be the kinds of terrifying and difficult foes that, it seems we all agree we want...making them immune to non-magic weapons would go a long way to doing that. Due respect, Ryan, you keep moving the bullseye. We had a 14th level halfling thief who killed it (with a SLING!) in three rounds. Then it's about being an epic level fighter. Now we're at saints and demi-gods. We all want dragons who are frightful and terrible powers who can shred through most adventuring parties (forget about individuals). In what ways is that possible without simply continuing to add/raise numbers? "Mo' numbuhs is mo' bettuh" seems to be the ever-present answer to "make it more powerful"...which I consider to be not only be lazy but poor design...and we know what lives down that path. I've still not heard what is so hard or terrible about saying (however else you want to structure the game and/or rare you make magic items/weapons/etc...) [I]"When dealing with dragons, here's the [default D&D] deal..."[/I] [/QUOTE]
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Lvl 14 rogue vs. (lvl 14) red dragon
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