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Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="Neonchameleon" data-source="post: 6068840" data-attributes="member: 87792"><p>There's something wrong with the idea that one 14th level character can solo an encounter meant for 4 14th level characters (as the XP chart would say the dragon is). It's a play balance thing.</p><p></p><p></p><p></p><p>I'd be objecting more.</p><p></p><p></p><p></p><p>Because it makes dragons ridiculous. Dragons shouldn't <em>need</em> this sort of help. Large, smart, arrogant, and deadly should be enough. Why on earth do you <em>want</em> dragons to phase?</p><p></p><p></p><p></p><p>I for one would argue that the headline monster for Dungeons and Dragons should be absolutely recognisable to non D&D players and shouldn't rely on D&D tropes to understand what it does.</p><p></p><p></p><p></p><p>[Citation Needed]</p><p></p><p>The 4e Dragon is just good with senses and can see in the dark. The keen senses of the <a href="http://www.d20srd.org/srd/monsters/dragonTrue.htm" target="_blank">3e dragons</a> amount to low light vision and being able to see far. <a href="http://www.dotd.com/mm/MM00053.htm" target="_blank">2e I'll grant</a>. And letting dragons see straight through invisibility is something I agree with (and giving them a keen sense of smell is good for the fear factor). </p><p></p><p></p><p></p><p>Nonsense. If the rogue tries that <em>the rogue is dead</em>. Dragons are big and tough enough that if the rogue tries a coup de grace on the dragon the dragon wakes and turns the rogue into lunch. Let sleeping dragons lie! The dragon is fast, smart, mean, and should be able to see straight through invisibility - and knows every inch of its cave.</p><p></p><p></p><p></p><p>I couldn't disagree more. Dragons are <em>the</em> time the expert treasure hunters should have a chance to shine - but to do so in fear and trembling. Taking them on head on should be one of those times not all the PCs come back.</p><p></p><p></p><p></p><p>You mean "There are a lot of dragon knock-offs" so dragons shouldn't behave the way you'd expect"?</p><p></p><p></p><p></p><p>No. It depends what 14th level means. If the wizard has defined spells at 14th level the rogue should be someone as effective as someone with those spells.</p><p></p><p></p><p></p><p>Why not? Isn't level meant to be a measure of power these days? Then what is it meant to mean?</p><p></p><p></p><p></p><p>Indeed. That dragon needs beefing up.</p><p></p><p></p><p></p><p>Um... St George wasn't a Saint at the time. And this world has saints and is low magic. Objection denied.</p><p></p><p></p><p></p><p>And let's not pretend that level 14 D&D is by default anything approaching mundane. The wizard has Greater Teleport and Plane Shift by then.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6068840, member: 87792"] There's something wrong with the idea that one 14th level character can solo an encounter meant for 4 14th level characters (as the XP chart would say the dragon is). It's a play balance thing. I'd be objecting more. Because it makes dragons ridiculous. Dragons shouldn't [I]need[/I] this sort of help. Large, smart, arrogant, and deadly should be enough. Why on earth do you [I]want[/I] dragons to phase? I for one would argue that the headline monster for Dungeons and Dragons should be absolutely recognisable to non D&D players and shouldn't rely on D&D tropes to understand what it does. [Citation Needed] The 4e Dragon is just good with senses and can see in the dark. The keen senses of the [URL="http://www.d20srd.org/srd/monsters/dragonTrue.htm"]3e dragons[/URL] amount to low light vision and being able to see far. [URL="http://www.dotd.com/mm/MM00053.htm"]2e I'll grant[/URL]. And letting dragons see straight through invisibility is something I agree with (and giving them a keen sense of smell is good for the fear factor). Nonsense. If the rogue tries that [I]the rogue is dead[/I]. Dragons are big and tough enough that if the rogue tries a coup de grace on the dragon the dragon wakes and turns the rogue into lunch. Let sleeping dragons lie! The dragon is fast, smart, mean, and should be able to see straight through invisibility - and knows every inch of its cave. I couldn't disagree more. Dragons are [I]the[/I] time the expert treasure hunters should have a chance to shine - but to do so in fear and trembling. Taking them on head on should be one of those times not all the PCs come back. You mean "There are a lot of dragon knock-offs" so dragons shouldn't behave the way you'd expect"? No. It depends what 14th level means. If the wizard has defined spells at 14th level the rogue should be someone as effective as someone with those spells. Why not? Isn't level meant to be a measure of power these days? Then what is it meant to mean? Indeed. That dragon needs beefing up. Um... St George wasn't a Saint at the time. And this world has saints and is low magic. Objection denied. And let's not pretend that level 14 D&D is by default anything approaching mundane. The wizard has Greater Teleport and Plane Shift by then. [/QUOTE]
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