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Lvl 14 rogue vs. (lvl 14) red dragon
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<blockquote data-quote="ashockney" data-source="post: 6070300" data-attributes="member: 1363"><p>Yes, I love it Klaus!</p><p></p><p>Genius - do you need to play this up? Well why not...something like "Killer Instinct" or "Weakest Link" - all attacks the dragon deals also deal half damage to a healer of their choosing. Primary attack: caster; Secondary attack: healer - devastating, deadly, and you're always and suddenly on your heels. I could also see this played up as a "we thought we had you where we wanted..." effect for surprise. Something like "Turn the Tables" when you are attacked in combat you may trigger a defense/utility action such as flight/teleport/illusion effect. At the highest levels, why not both?</p><p></p><p>Minions - and how do you draw them in - or even prevent attack on the dragon with them. I'm reminded of the 1e Demon/Devil summoning powers. Built right in to ensure they're never, ever cornered and undermanned in a battle. Even novice DM's will know to pull them in - and this could be baked into their CR (akin to a solo). I could also see at higher levels how their followers may grant additional actions on the dragon's turn including healing, spellcasting defenses/counters, stepping in the way of attacks, and of course, unexpected counter attacks.</p><p></p><p>FEAR - love it. You can't even GET here without overcoming your fear. If you do, perhaps a shaken effect?</p><p></p><p>FLIGHT - yes, a special attack to allow for attacks against a large area, with a tremendous defensive advantage (fast moving speed, high out of range) - I would see this as a primary advantage (combined with FEAR) that would allow a dragon complete combat superiority over a battlefield, unless they find themselves in the most devastating ambush, or perhaps most challenge epic heroes. Reigning destruction in it's wake, not just on the initial breath, but lingering energy that will continue to cause damage over time - fires burning, acid boiling, poison drifting...`</p><p></p><p>SIZE - yes! Love it. Bruiser = yes. Knockback = yes. Knockdown = yes. Even the sheer ability to simply grapple and reduce actions of your opponents.</p><p></p><p>MIGHT - agreed. Keep going. Imagine the power from the strike a dragon's bite! It's massive jaws could crush ANY mortal armor, shield, or weapon used to defend themselves. I think each strike in battle with a dragon should REDUCE the effectiveness of your defenses AND constantly cause you to feel imperiled of losing your most valuable and powerful magical items. Only an artifact could withstand the onslaught of an ancient red's mighty bite!</p><p></p><p>Now THAT is a dragon, my friend. And this could EASILY be a 5e dragon, with a few simple modifications. The battle with a lone halfling could be very, very different.</p></blockquote><p></p>
[QUOTE="ashockney, post: 6070300, member: 1363"] Yes, I love it Klaus! Genius - do you need to play this up? Well why not...something like "Killer Instinct" or "Weakest Link" - all attacks the dragon deals also deal half damage to a healer of their choosing. Primary attack: caster; Secondary attack: healer - devastating, deadly, and you're always and suddenly on your heels. I could also see this played up as a "we thought we had you where we wanted..." effect for surprise. Something like "Turn the Tables" when you are attacked in combat you may trigger a defense/utility action such as flight/teleport/illusion effect. At the highest levels, why not both? Minions - and how do you draw them in - or even prevent attack on the dragon with them. I'm reminded of the 1e Demon/Devil summoning powers. Built right in to ensure they're never, ever cornered and undermanned in a battle. Even novice DM's will know to pull them in - and this could be baked into their CR (akin to a solo). I could also see at higher levels how their followers may grant additional actions on the dragon's turn including healing, spellcasting defenses/counters, stepping in the way of attacks, and of course, unexpected counter attacks. FEAR - love it. You can't even GET here without overcoming your fear. If you do, perhaps a shaken effect? FLIGHT - yes, a special attack to allow for attacks against a large area, with a tremendous defensive advantage (fast moving speed, high out of range) - I would see this as a primary advantage (combined with FEAR) that would allow a dragon complete combat superiority over a battlefield, unless they find themselves in the most devastating ambush, or perhaps most challenge epic heroes. Reigning destruction in it's wake, not just on the initial breath, but lingering energy that will continue to cause damage over time - fires burning, acid boiling, poison drifting...` SIZE - yes! Love it. Bruiser = yes. Knockback = yes. Knockdown = yes. Even the sheer ability to simply grapple and reduce actions of your opponents. MIGHT - agreed. Keep going. Imagine the power from the strike a dragon's bite! It's massive jaws could crush ANY mortal armor, shield, or weapon used to defend themselves. I think each strike in battle with a dragon should REDUCE the effectiveness of your defenses AND constantly cause you to feel imperiled of losing your most valuable and powerful magical items. Only an artifact could withstand the onslaught of an ancient red's mighty bite! Now THAT is a dragon, my friend. And this could EASILY be a 5e dragon, with a few simple modifications. The battle with a lone halfling could be very, very different. [/QUOTE]
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Lvl 14 rogue vs. (lvl 14) red dragon
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