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Lvl 7 Sorcerer build advice
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<blockquote data-quote="Nifft" data-source="post: 4905011" data-attributes="member: 6562"><p><strong>At-Will</strong> powers:</p><p></p><p>Chaos Bolt: great power for you. Single-target (but may bounce), range 10. IMHO, this means you don't need any other single-target, range 10 powers. So I'm going to ignore all of the rest of those.</p><p></p><p>Blazing Starfall: 3x3 radiant damage. Low damage die, but who cares, you're a Sorcerer and you add lots of damage on top. Also, <u>radiant</u> damage. Oooo yeah.</p><p></p><p>Acid Orb: range 20, basic attack. It's your Magic Missile. Do you have a Bard in your party? Do you have an Archery Ranger? If you have either, this might be a good choice.</p><p></p><p>Burning Spray: 3x3 close blast. Do you expect to be in melee range very often? Does your DM allow White Lotus Riposte (from Dragon magazine)? If either, this is a great choice.</p><p></p><p>- - -</p><p></p><p><strong>Encounter</strong> powers:</p><p><em>These could be used to consolidate your role (e.g. close blasts for melee-range dude), or to compensate for gaps in your at-will powers (e.g. taking area bursts if you don't have Blazing Starfall).</em></p><p></p><p>Level 1:</p><p>Tempest Breath, Thundering Roar: 3x3 close blast powers, both are decent, don't take either if you have Burning Spray.</p><p>Pinning Bolt, Explosive Pyre: single-target with some nice control. I like both.</p><p>Ray of the Moon: single-target with poor control, unless you have a Fighter in the party -- then it becomes good.</p><p>Bedeviling Burst, Mists of Disarray: these look like they'd play quite similarly. Not great control, but nice area Psychic damage.</p><p></p><p>Level 3:</p><p>Essence Prism: Ooooo yeah!</p><p>Swirling Stars: Two damage types in an area burst. Tolerable.</p><p>Thundering Gust: Decent as a "get away from me!" power.</p><p>Dancing Lightning: Nice to kill minions screening a controller.</p><p>Flame Spiral: VERY nice targeting, VERY nice to kill minions swarming you.</p><p>Spectral Claw: Single target, good control.</p><p></p><p>Level 7:</p><p>Chaos Ray: Situational, but can be hilariously good.</p><p>Spark Form: Mobility power with an attack glued on. Good.</p><p>Chaos Storm: Meh.</p><p>Thunder Bomb: Area damage, but only good control vs. one of the targets.</p><p></p><p></p><p><strong>Daily</strong> powers:</p><p></p><p>Level 1:</p><p>Dazzling Ray: ZOMG awesome.</p><p>Howling Tempest: movable damage zone? Not bad at all.</p><p>Shocking Magnetism: you get an aura of kill minions. Nice.</p><p>Cosmos Call: are you playing Wild Magic because you love unpredictable effects?</p><p>Chromatic Orb: as above, but even more random.</p><p></p><p>Level 5:</p><p>Slaad's Gambit: Nice way to negate a crit AND give a monster the finger.</p><p>Glacial Armor: Do you plan to suffer many melee attacks?</p><p>Reeling Torment: Could be nice.</p><p>Moon and Stars: Great if you have a Fighter in the party; otherwise situational.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4905011, member: 6562"] [b]At-Will[/b] powers: Chaos Bolt: great power for you. Single-target (but may bounce), range 10. IMHO, this means you don't need any other single-target, range 10 powers. So I'm going to ignore all of the rest of those. Blazing Starfall: 3x3 radiant damage. Low damage die, but who cares, you're a Sorcerer and you add lots of damage on top. Also, [u]radiant[/u] damage. Oooo yeah. Acid Orb: range 20, basic attack. It's your Magic Missile. Do you have a Bard in your party? Do you have an Archery Ranger? If you have either, this might be a good choice. Burning Spray: 3x3 close blast. Do you expect to be in melee range very often? Does your DM allow White Lotus Riposte (from Dragon magazine)? If either, this is a great choice. - - - [b]Encounter[/b] powers: [i]These could be used to consolidate your role (e.g. close blasts for melee-range dude), or to compensate for gaps in your at-will powers (e.g. taking area bursts if you don't have Blazing Starfall).[/i] Level 1: Tempest Breath, Thundering Roar: 3x3 close blast powers, both are decent, don't take either if you have Burning Spray. Pinning Bolt, Explosive Pyre: single-target with some nice control. I like both. Ray of the Moon: single-target with poor control, unless you have a Fighter in the party -- then it becomes good. Bedeviling Burst, Mists of Disarray: these look like they'd play quite similarly. Not great control, but nice area Psychic damage. Level 3: Essence Prism: Ooooo yeah! Swirling Stars: Two damage types in an area burst. Tolerable. Thundering Gust: Decent as a "get away from me!" power. Dancing Lightning: Nice to kill minions screening a controller. Flame Spiral: VERY nice targeting, VERY nice to kill minions swarming you. Spectral Claw: Single target, good control. Level 7: Chaos Ray: Situational, but can be hilariously good. Spark Form: Mobility power with an attack glued on. Good. Chaos Storm: Meh. Thunder Bomb: Area damage, but only good control vs. one of the targets. [b]Daily[/b] powers: Level 1: Dazzling Ray: ZOMG awesome. Howling Tempest: movable damage zone? Not bad at all. Shocking Magnetism: you get an aura of kill minions. Nice. Cosmos Call: are you playing Wild Magic because you love unpredictable effects? Chromatic Orb: as above, but even more random. Level 5: Slaad's Gambit: Nice way to negate a crit AND give a monster the finger. Glacial Armor: Do you plan to suffer many melee attacks? Reeling Torment: Could be nice. Moon and Stars: Great if you have a Fighter in the party; otherwise situational. Cheers, -- N [/QUOTE]
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