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General Tabletop Discussion
Character Builds & Optimization
Lvl 7 Sorcerer build advice
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<blockquote data-quote="kalle" data-source="post: 4906135" data-attributes="member: 71322"><p>Thanks for all the input. I am currently leaning towards the following:</p><p> </p><p><u>@will</u></p><p>Burning Spray</p><p>Chaos bolt</p><p> </p><p><u>Encounter</u></p><p>Explosive pyre</p><p>Flame Spiral</p><p>Chaos Ray</p><p> </p><p><u>Daily</u></p><p>Dazzling Ray</p><p> </p><p><u>Utility</u></p><p>Elemental shift</p><p>Swift Escape (for this one, do you take the dmg and then teleport or do you teleport before dmg is dealt?)</p><p> </p><p>That leaves one @will (since human) and one lvl 5 daily power. Since many of the powers I have above are single target powers I was thinking of adding some area powers. Currenlty I am thinking Blazing Starfall and Suns Illumination (though I think the Acid Orb would be quite useful as well). Any ideas?</p><p> </p><p>With regards to feats they currenlty include Action surge, Armour Proficiency Leather, Arcane Spellfury (an additional +4 sounds comforting when unleashing that crucial daily power after an action point), Wepaon Focus, Distant Advantage.</p><p> </p><p>I haven't thought about multiclassing at this point. My dex is rather lame (15) but I must admit that the Rogue/Sorcerer build sounds interesting.</p><p> </p><p>With regards to items I have the equivalent of a Lvl 10 +2 implement and a Lvl 5 +1 leather armour and Gautlets of Fire to account for. I was thinking of suggesting the Tooth of Chaos dagger (lvl 9) and something like Deathcut Armour +1 ... thoughts?</p><p> </p><p>cheers </p><p>Karl</p></blockquote><p></p>
[QUOTE="kalle, post: 4906135, member: 71322"] Thanks for all the input. I am currently leaning towards the following: [U]@will[/U] Burning Spray Chaos bolt [U]Encounter[/U] Explosive pyre Flame Spiral Chaos Ray [U]Daily[/U] Dazzling Ray [U]Utility[/U] Elemental shift Swift Escape (for this one, do you take the dmg and then teleport or do you teleport before dmg is dealt?) That leaves one @will (since human) and one lvl 5 daily power. Since many of the powers I have above are single target powers I was thinking of adding some area powers. Currenlty I am thinking Blazing Starfall and Suns Illumination (though I think the Acid Orb would be quite useful as well). Any ideas? With regards to feats they currenlty include Action surge, Armour Proficiency Leather, Arcane Spellfury (an additional +4 sounds comforting when unleashing that crucial daily power after an action point), Wepaon Focus, Distant Advantage. I haven't thought about multiclassing at this point. My dex is rather lame (15) but I must admit that the Rogue/Sorcerer build sounds interesting. With regards to items I have the equivalent of a Lvl 10 +2 implement and a Lvl 5 +1 leather armour and Gautlets of Fire to account for. I was thinking of suggesting the Tooth of Chaos dagger (lvl 9) and something like Deathcut Armour +1 ... thoughts? cheers Karl [/QUOTE]
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