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Lycanthrope as Barbarian path (Peachy!)
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<blockquote data-quote="77IM" data-source="post: 6793922" data-attributes="member: 12377"><p>I like it, although I find it too wordy in places. Streamline!</p><p></p><p>I'm also not sure if you need 4 sub-paths (behemoth, monster, etc.) right off the bat. I think you could focus your efforts on 3 sub-paths and make them simpler and better balanced.</p><p></p><p>Like, I am looking at all the good stuff that Stalker gets at 6th level and wondering if it's a bit much. And unless I'm reading Behemoth level 3 wrong, this makes you effectively immortal if you are taking only 1 attack per round. I prefer to stick with simpler and better-vetted mechanics. For example I'd replace all of the Behemoth level 3 benefits with "resistance to all damage while raging" just like Bear Totem. (Some people feel that having one mechanic represent two things is boring and that every new concept needs a new game mechanic, but I feel the opposite way -- I don't want to learn a new mechanic if an existing one can represent the flavor just as well.)</p><p></p><p>Unnatural Predator is another ability that seems unbalanced: it's useless in most encounters, but TOO good in beast-heavy encounters.</p><p></p><p>I think the level 14 abilities are pretty good, although Behemoth is too complicated for me to think about -- I mean, if you want a dude to grow to Large size, that's a good way to write up rules for it, but that's not really what I expect from a were-barbarian.</p><p></p><p>All that said, this is a fantastic idea and I think you've done a great job of writing up the rules for it.</p></blockquote><p></p>
[QUOTE="77IM, post: 6793922, member: 12377"] I like it, although I find it too wordy in places. Streamline! I'm also not sure if you need 4 sub-paths (behemoth, monster, etc.) right off the bat. I think you could focus your efforts on 3 sub-paths and make them simpler and better balanced. Like, I am looking at all the good stuff that Stalker gets at 6th level and wondering if it's a bit much. And unless I'm reading Behemoth level 3 wrong, this makes you effectively immortal if you are taking only 1 attack per round. I prefer to stick with simpler and better-vetted mechanics. For example I'd replace all of the Behemoth level 3 benefits with "resistance to all damage while raging" just like Bear Totem. (Some people feel that having one mechanic represent two things is boring and that every new concept needs a new game mechanic, but I feel the opposite way -- I don't want to learn a new mechanic if an existing one can represent the flavor just as well.) Unnatural Predator is another ability that seems unbalanced: it's useless in most encounters, but TOO good in beast-heavy encounters. I think the level 14 abilities are pretty good, although Behemoth is too complicated for me to think about -- I mean, if you want a dude to grow to Large size, that's a good way to write up rules for it, but that's not really what I expect from a were-barbarian. All that said, this is a fantastic idea and I think you've done a great job of writing up the rules for it. [/QUOTE]
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